Now, first of all, before reading this I highly recommend you go watch optimisticDuelist’s videos on the aspect wheel, they are very informative and super interesting!
https://www.youtube.com/watch?v=LqRoIBNcboY https://www.youtube.com/watch?v=HgAQLMJJrHw
On his latest video, OD talks about the aspect wheel at the view of color theory, noting how related heroes of an aspect are to their other split-complementary aspects. In the end, he notes how this means that there might be triadic, square and tetradic aspect relationships and as the classpect maniac I am I haven’t stopped thinking about it since. I got some interpretations on some of the aspect triads that I’d like to share. These might be a tad far fetched, though!
On to the first triad!
(sorry for the simplistic quality)
This triad was the easiest one to gather some meaning from, as the relations between the traits of its aspects are easy to see. I think this triad is more personal and is one to represent individualism and one’s withdrawal from society too, as well as escapism. These aspects tend to be very individualistic, as Breath has a big trait of disconnection from company and reality, Void is irrelevant to society and thus has to bring themselves their own worth, and Heart couldn’t care less about it, finding their own personas much more important.
This one’s also pretty obvious, as it might represent society and institution in a way. Clearly Blood is one to share traits of materialism and society, besides being one of a helper and an aspect of progress. Light brings the knowledge accumulated through centuries of studies that is crucial for civilization and Mind takes up the intellect that made possible the formation of civility and advancement of humankind. This theme of society is in direct contrast to the first triad’s theme of escapism.
Now come the trickier ones! A lot of people might not agree on these two, and that’s cool, because even I am still skeptical of these last ones.
In the other triads the cardinal aspects of Breath and Blood have clearly been central to their themes, so I am gonna believe it to be the same for Space and Time. For this triad I believe the theme to be creation, and possibly even the creation of the universe (or maybe just creation). The symbolysm with Space is solid, as not only does it also signify creation it can also mean form, essential to some sort of formation, as well as Life’s trait of birth and growth, to an extent. And Rage, I believe it signifies as how we can see the beginning of existence as pure confusion and meaningless, until we get our own meaning out of it, but, at the same time, it can’t be anything more than true, with no falsehoods to be created yet.
This triad is the ultimate end, death and the armageddon. The symbolysm with Time and Doom are pretty straight-forward, both represent decay in different ways. Hope shows a contrast of the incessable faith of turning your back away from death, the belief of constant medical pursuit that might grant you a long life, and the belief in an afterlife or of a higher meaning in death.
I also have some other interpretations for these last two triads but I think this can suffice.
Now, I don’t think these are definitly what the aspect triads mean in the aspect wheel, but I hope these loose thoughts can help out some of the more professional classpecters out there. Sorry if this text wasn’t very eloquent, english isn’t my best language for sure.
this is gonna sound stupid but Doc Scratch is a dirk splinter?
yep!
Thinking back on the idea that sprites represent the Platonic “geists” of their associated heroes, when we consider that both Roxy and Calliope contain “Nepeta-ness”, it starts to look a lot like the theory put forth in Plato’s Symposium that humans, having been created with two heads and then split into two, search for a romantic partner who literally completes them; Roxy and Calliope both contain different parts of Nepeta, and they attract each other because these different aspects of Nepeta-ness want to join together into a whole Nepeta.
Which makes complete sense in Homestuck, because that’s exactly what the cherubs are: “two-headed” beings who split in two upon reaching maturity, and spend their lives seeking out a mate who matches their missing half!
Now THAT’s what I call a fusion aspect!
I got a request for one of my first fusion aspects, so I decided to redo it with new colors, and fix those pesky stray pixels. Here it is! Denial Remastered.
Request courtesy of @whimsicalpaws
I've found myself, lately, in several conversations in a row where the other guy and myself weren't on the same page about what the Ultimate Self meant; and though I welcome the opportunity for discussion, explaining my position over and over again has cost me minutes of my screen life that I simply won't win back. So this post is a departure from my usual fare in that it's more for my own benefit than that of anybody else.
I've been over Davepeta's "superceding bodyless and timeless persona that crosses the boundaries of paradox space" enough already, so if you're interested in the Ultimate Self as it is in Homestuck, I recommend you read "Homestuck's Gnosticism: The Conflict", and then, if that piques your attention, you continue with the follow-up "The World/The Wheel". For the purposes of this post, though, I want to keep analysis, interpretation and hypothesising to a minimum. As the title indicates, this is the Ultimate Self not as I describe it, or as characters describe it, but - so to speak - straight from the horse's mouth.
In Andrew Hussie's commentary on Homestuck: Book 6, p. 312:
Oftentimes, when characters lose certain qualities that came to define them, there's this sense of liberation they seem to experience. They become a happier, more relieved, easier-going version of themselves. When Aradia ditches a defining quality we came to know her by (being dead), she becomes a much happier and self-actualized Aradia. Sollux also seems to be chilling out now that his defining properties (bifurcation, etc.) have been KO'd. He had a mouth full of gnarly teeth that gave him a wicked lisp (gone), eyes full of nasty laser beams (gone, along with his eyesight), and a brain full of doomsday visions and bipolar disorder (also gone—well, maybe not the bipolar thing, because that's probably not how that works, but whatever). You get more of this kind of thing in even higher degrees with some of the fusion stuff that happens later (Arquius, Davepeta), where characters become almost euphoric versions of themselves for having been completely liberated from certain self-limitations which previously defined them. The concept of an "ultimate self," which appears much later, probably has its roots way back to stuff like this, which got the ball rolling on the idea that a more complete or fulfilled self is one that becomes free from mortal limitations, or the idiosyncrasies which comprise a specific instance of one version of yourself. Hence an ultimate self is an aggregate of someone's full potential. It's not just doing away with negative traits, but summing up all iterations of yourself, including ones without those traits, allowing you to move beyond them. Or maybe more accurately, to view them as insignificant in the grand totality of what a person really is.
Importantly, what Hussie does here is draw the conceptual line from the themes of Acts 1-5 to what are often interpreted by some as radically different, even left-field themes through Act 6. Think of this as an extension of one of Homestuck's meta-themes, where the comic undergoes a series of escalations that take simple conflicts to their logical extremes: we start the story worried about a Reckoning which might destroy the Earth, then end up with the more pressing concern that a Rapture is about to end reality as we know it. The Ultimate Self is the end result of the exact same kind of escalation; where the God Tiers are a method of becoming a better version of oneself by merging with one's "ideal" dream body, the Ultimate Self is the logical conclusion that one can become the best version by unifying with every body.
To draw my own conceptual line back to Homestuck: Book 5, page 409:
This connects to the basic question of whether to embrace the regimentation of a heroic path conveniently laid out for you (the expectation), or to reject it as the shallow and rigid confinement of personal destiny (the deviation). These issues are expressed through the fundamental language of platonic idealism: perfect ideas of things, and then specific, imperfect instances of those ideas, or varied permutations, evolutions, or hacks of those ideas through alchemy. The way Sburb "should" go is an ideal (expectation), but the disastrous, chaotic way it actually goes is an imperfect instance (deviation). An "idea" of a person, such as Rose, along with her regimented heroic quest for growth, and all the great things she might imagine herself to become if she followed it, is an ideal (expectation). The messy, flawed, yet more genuinely human individual she does become resulting from her errant choices and rejection of formalism, is an imperfect instance of an ideal (deviation). What's the bottom line here? This is a lot. I know it's a lot. Homestuck is, in fact, a lot.
I've added some of my own emphasis there again, but that whole extract is worth reading. The reason I bolded that part is because this "Platonic idealism" is something Hussie talks about a lot in his commentary, and I think that commentary is essential reading for anyone who wants to even get their foot in the door on this topic. Again, this is something I've blogged about extensively already, so there's more than just Hussie's word to take for it if you're really interested; but for the sake of this post, I'll finish off with, again, what Hussie himself has to say on the matter, all the way back in Homestuck: Book 1, page 123:
With things like Athenums and Perfectly Generic Objects locked and loaded, Sburb architecture seems to be circling widely around a game abstraction-based systemization of Platonic idealism. Homestuck deals with what I am going to roughly characterize as THEMES.
Can we get a cross aspect master post?
The dualspects have been completed! Here’s a list, along with the still in-progress Trispects and quadrispects!
Breath + Mind = Thought
Doom + Heart = Fate
Void + Light = Chance
Void + Life = Death
Hope + Heart = Dreams
Rage + Heart = Zeal (monochromerose)
Heart + Blood = Bond
Time + Space = All
Rage + Breath = Storm
Life + Time = Growth
Mind + Heart = Will
Hope + Void = Faith
Time + Heart = Love
Blood + Doom = Strife (thanks quarktrinity!)
Space + Heart = Core
Breath + Time = Sand
Time + Doom = Chains
Hope + Doom = Fear
Void + Heart = Drive
Time + Mind = Past
Blood + Space = Links
Breath + Light = Cloud
Light + Space = Star (megaderpypotato)
Breath + Space = Force
Space + Void = Hole (megaderpypotato)
Rage + Doom = End
Void + Mind = Hush
Life + Doom = Rot (megaderpypotato)
Breath + Hope = Flight (megaderpypotato)
Breath + Blood = Point
Rage + Mind = Angst
Rage + Blood = War
Hope + Life = Joy
Rage + Life = Pain
Void + Blood = Loss
Life + Breath = Peace
Life + Space = World
Light + Doom = Dark
Rage + Time = Cold
Heart + Life = Cheer
Hope + Time = Soon
Light + Blood = Chrome
Rage + Space = Art
Heart + Breath = Air
Heart + Light = Blithe (megaderpypotato)
Life + Blood = Root
Mind + Light = Truth (megaderpypotato)
Mind + Blood = Trust (megaderpypotato)
Mind + Hope = Creed (megaderpypotato)
Mind + Doom = Bane (monochromerose)
Void + Time = Warp
Void + Breath = Choke (megaderpypotato)
Void + Rage = Calm (megaderpypotato)
Doom + Breath = Rale
Doom + Void = Rift
Mind + Space = Search
Time + Blood = Plan
Life + Mind = Soul
Hope + Space = Forge
Light + Hope = Sun
Rage + Hope = Cult
Rage + Light = Burn (megaderpypotato)
Blood + Hope = Pact (anon)
Life + Light = Ra (monochromerose)
Doom + Space = Work (caelholdt)
Time + Light = Lore (anon)
Some Trispects too!
Life + Time + Mind = Birth
Void + Rage + Doom = Null
Heart + Hope + Life = Bliss
Breath + Time + Light = Tide
Time + Space + Heart = Need
Rage + Time + Breath = Hail
Rage + Mind + Void = Crux
Void + Rage + Doom = Threat (megaderpypotato)
Time + Space + Breath = Path
Hope + Rage + Heart = Flame
Void + Rage + Light = Nyx (monochromerose)
Doom + Mind + Rage = Poine (monochromerose)
Life + Rage + Time = Shirk
Life + Void + Doom = Dry
Light + Space + Void = Moon
Space + Time + Life = Bang
Time + Doom + Breath = Rack
Space + Doom + Rage = Pit
Time + Void + Mind = Mad
Breath + Doom + Rage = Scream
Breath + Rage + Mind = Pent
Blood + Time + Mind = Fade
Heart + Rage + Blood = Hate
Void + Time + Heart = Scorn
Heart + Blood + Hope = Care (asrielmememurr413)
Life + Hope + Light = Ray (asrielmemeurr413)
Time + Doom + Life = Wear (asrielmemeurr413)
Blood + Heart + Space = Wed
Void + Heart + Rage = Blank
Mind + Rage + Hope = Pun
Rage + Time + Heart = String
Light + Life + Rage = Spark
Space + Time + Mind = Have
Mind + Heart + Life = Ghost
Heart + Rage + Doom = Blind (possessed-keyboard)
Hope + Mind + Life = Myth (possessed-keyboard)
Light + Space + Hope = Wish
Rage + Heart + Time = Knell
Void + Blood + Mind = Grief
Mind + Blood + Doom = Court
Light + Mind + Blood = Eye
Life + Breath + Rage = Strength
Void + Blood + Heart = Numb (monochromerose… sorta)
Breath + Hope + Light = Rise
And the Quadrispects!
Breath + Light + Rage + Time = Fog (possessed-keyboard)
Rage + Life + Void + Blood = Woe (monochromerose)
Light + Breath + Rage + Void = Blot (monochromerose)
Void + Life + Doom + Space = Styx (megaderpypotato)
Void + Mind + Rage + Doom = Lethe (monochromerose)
Breath + Light + Time + Space = Rapt (megaderpypotato)
Blood + Life + Space + Doom = Mars
Mind + Light + Blood + Doom = Wyrd
Hope + Light + Void + Rage = Song
Hope + Void + Heart + Life = Drain
Blood + Void + Space + Mind = Flay
Void + Life + Space + Light = Dust
Light + Blood + Space + Doom = Couatl
Heart + Hope + Time + Breath = Pluck
Rage + Mind + Light + Time = Brain
Void + Blood + Space + Heart = Sex
Light + Void + Heart + Mind = Being
Blood + Mind + Doom + Rage = Tron
Blood + Space + Time + Void = Loom
Light + Breath + Space + Void = Sky
Mind + Heart + Breath + Blood = Self
Breath + Time + Blood + Doom = Free (megaderpypotato)
Void + Rage + Mind + Doom = Blues (megaderpypotato)
Breath + Light + Blood + Time = Rules
Breath + Void + Heart + Life = Drone
Void + Doom + Space + Rage = Yamm
Light + Time + Heart + Life = Care
https://medium.com/@Arrghus/doom-7f99a8b4c4a4
The Aspect of Finding Out.
heir of time or prince of mind?
Daily 6 - Prince of Mind
Pt.5, heart and mimd! Keep in mind that these are my personal headcannons, if you disagree feel free to tell me why in the comments!
So we have Tirona as the maid of heart,
Boldir as the seer of heart,
Fozzer as the page of heart,
Amisia as the witch of mind,
Vikare as the heir of mind,
Chixie as the rogue of mind,
Azdaja as the prince of mind,
And Karako as the page of mind!
And that's all for now, and a quick reminder that my requests are open! You can request art, panel edits and sprite edits!
I got inspired by a theory I found from this post however I disagreed with some of their choices...so I made my own version of an aspect breakdown.
Space is divided into Start and Place, which is further divided into Stir and Flux for the former and Scope and Vast for the latter. Stir was inspired by the primordial soup from which all life began and flux was honestly due to my playing overwatch too much but also has to do with gravity itself. Scope and Vast kind of go hand in hand and deal with spatial dimensions.
Time is split into Stream, for the flow of time itself. The MSPA reader saying that "time is like a river" gave me this idea. Eon is the other half of time. Stream breaks down into Hint to represent how any moment can cause an entire timeline to diverge into an offshoot, and into Trend which signifies how once a timeline becomes doomed things just get worse and worse. Eon goes into Bide since we've always had moments where we've had to bide our time, and Stop because once a timeline is over, it's done.
Light is divided into Bright and Lot. Bright is then divided into Flash and Warm which are really self explanatory. Lot (as in "casting lots") is broken into Grasp (as in grasping information) and Odds (they can be good or bad)
Void is broken down into Still (like the still puddle in the image) and Dark. Still then turns into Depth and Hide. Dark turns into Fog and Shade. I feel these are self explanatory, but if anyone wants me to go into them, I'm open to any questions.
Life is Grow and Romp. Grow becomes Sprout (who hasn't noticed tiny little green shoots out of the ground when spring comes?) and Pluck (for who but the young are so full of energy and Life?) Also good for a reference to the webcomic itself (lad/lass scamper, pluck). Romp (a word for playing or being at play) turns into Wild and Vim. Animals play all the time and life keeps going even after we try and tear it down.
Doom becomes Curb and Grind. Curb (think like how the curb keeps a car from crashing into innocent pedestrians) turns into Rule (for rules and laws keep us from running Wild-get it?) and Yield (for we all must submit to things we don't want to do for the greater good). Chose the picture of the stigmata because well tbh I am still a Christian and because it fits. Grind (like how gamers grind to get better at what they do) goes down into Sift (sifting the good from the bad) and Trim (as in trimming overgrown leaves and branches).
Breath is Move and Sound. Move then is Rush (running so fast you can feel the wind on your face) and Lift (because then you can fly). Sound becomes Din (the noise, noise, noise) and Tell (because sound and thus voices carry through air).
Blood is diluted (get it? cause it's liquid?) into Yoke ("we are equally yoked") and Trust (in order to accomplish bigger things). Yoke turns into Serve and Vow. I know that marriage vows aren't the only kind of vow, but I thought the picture fit best. Trust turns into Touch and Lead.
Heart (my own aspect!) is Pith and Whim. Pith is the core of something (for example, the pith of a fruit) and whim-because who hasn't ever done something on a whim? Pith is then divided into Self and Groove. (We all have our own self and groove) Whim becomes sway and mood, because moods can sway us to act one way or another.
With Mind I agreed with @wakraya in that it was Will and Thought. However for me, Will then becomes Seek and Delve. Thought becomes Plan and Mull. If you notice, I left a tiny reference to Terezi in way of the icons-none of them have open eyes.
Hope, to me, is Yearn and Dare. We all yearn for better things, but only some of us dare to take that first step. Yearn turns into Dream (not dreams like the space aspect pushed too far) but to dream at night and during the day when we want more, and into Grace. This is where I think the whole "physical attraction" part of Hope players comes in. Dare breaks down into Fun and Wish. Yes, this means I believe that Hope is inherently magical, or that magic itself is a part of the Hope aspect. That, or (if you believe that magic is fake like Eridan does) that advanced enough science/technology is indistinguishable from magic.
Rage is broken down into Fume and Shun. Fume (to be angry in silence) turns into Spur and Force. Since Rage is doing the opposite of just Hoping, I feel these subcategories are accurate. Shun turns into Warn (of danger) and Fear (think of the fight or flight or freeze or fawn response in nature. To fawn is when one tries to please in order to mitigate danger.)
This took me about a day to make but I had a bunch of fun doing it and figuring out how to break down each Aspect. Hit me up if you have any questions or comments! (I also want to credit the person behind the original theory, but they aren't on tumblr anymore.)
ʜᴏᴍᴇꜱᴛᴜᴄᴋ: ᴛʜᴇ ᴛᴡᴇʟᴠᴇ ᴀꜱᴘᴇᴄᴛꜱ
1 / 2 / 3
HD: Imgur Album
companion blog to musingsonprinces-blog, this is where I gather interesting classpect posts
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