Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Medicine
Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
On November 7, 2024, Denmark used a racist, culturally biased "parenting competency" test to remove a 2 hour old baby, Zammi, from her loving indigenous Greenlandic Inuit mother, Keira, because her native language, which uses minute facial expressions to communicate, will not be able to "[prepare] the child for the social expectations and codes that are necessary to navigate in Danish society." This test had been recommended not to be used at the federal level before this happened but certain municipalities, including the one this happened in, chose to continue to use it regardless. Not only is this blatantly racist but also violates multiple declarations and conventions that Denmark has signed that protect the rights of indigenous people.
Please sign this petition to help Keira to get her baby back.
Personally your work inspires me. I love seeing how incredibly vast your library of characters is.
How they all have different experiences. It makes them feel real to me, with their style, culture, disabilities, names even being so well researched and built into the character rather than just an afterthought.
(No shade to the anon though i just think things like that are better when they are thought about earlier in character building). It's just incredible to me seeing how you build your characters and how well represented I feel seeing characters with disabilities, identities, and cultures that are apart of my life as well.
Hey, so I mean this entirely in good faith and just want to see where you're coming from.
When you draw pictures of people (OC), why do you only list their name, age, disabilities, and race (and some other stuff sometimes)? not likes or interests or hobbies or a look into their life? Is there somewhere else for me to find out more?
Personally, I don't find those to be the most interesting things about a character or a person or an object or anything like that, and I don't typically base characters around it (not saying you do, just not sure why else they take precidence over other aspects of their character)
I love your art and hope youu have a nice day!
I’ll try to answer this in the best way possible, but my wording might be off because I am more ill than usual, so bare with me.
1. Experiences with creating Original Characters is not a monolith — what you like to do with characters may not be what another creator likes to do with them. Some people never make backstories for their characters and keep them mainly for designs. Some people like to create backstories, and both of these things can exist and are okay. What you personally find interesting isn’t the same for everyone.
Even if I do have backstories for many of my characters, not all of them are even close to finished yet or even fully fleshed out, I often start with basics and go from there. If you are interested in the backstories of my characters, I have a toyhouse in which I post them.
2. Race, Culture, Age and Disability is a huge part of a lot of people’s lives, I can attest to that for myself. A lot of what I put down as “descriptors” for my characters are for people to get the absolute “bare bones” of who this character is, kind of like a bio on social media. It may not personally interest you, but Culture is a huge aspect on how people develop and think, the way people grow up and who they are around influence their thoughts, likes, dislikes, career, life choices and more. I find that many people from different cultures are often very happy at the representation of their culture being present if done respectfully, and causes a lot of happiness to feel seen.
I have a particular interest in researching humans, cultures, disabilities and diversity. You don’t have to have those interests, the same way I don’t particularly have to have an interest in “likes vs dislikes” of a character.
It would concern me if someone doesn’t care about peoples race or ethnicity, the same way it concerns me when a white person says “well, I don’t see color”, it erases the diverse experience of being human. It erases culture, experience, struggle and more. A lot of POC, myself included, find solace in knowing someone may understand a specific experience of what it’s like growing up a certain way. That we are not alone in our struggles.
And this all relates to Disability as well. Able-bodied people are not going to understand the life of a disabled person they haven’t lived in. Growing up disabled, becoming disabled later in life, in general /being/ disabled is a different way of life than the average person. We have struggles and experiences not everyone can relate to — which means by sharing this in a description of a character — it can actually tell a lot about what they’ve been through and understand.
Other disabled people may not understand what life is like for another disabled person — I have had numerous asks and messages by other disabled people and able-bodied people alike telling me they are happy to see representation of a specific disability, or that they discovered a disability through my artwork and they were able to research it or even apply it to their medical training. This is a huge reason for why I do what I do.
I’m glad this is a question in good faith — Thank you for liking my art, and i hope you have a good day as well.
If you have anymore questions, I have an FAQ:
Magic - change wrought through unnatural means
Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.
Magic that is not well-defined for the reader.
Generally, we don’t understand where the magic comes from, who can use it, or what its limitations are.
Readers can see this type of magic being used.
But they can never anticipate when magic will be used in the plot because they can’t begin to guess how it works.
You can’t break a rule if the rules don’t exist!
Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.
It’s also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.
Has very rigid boundaries.
Readers know where the magic comes from, how it’s used, who uses it, and what its boundaries and limitations are.
We know the limitations of the characters and can understand why they can’t simply magic themselves out of any particular challenge.
Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.
A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.
The meeting point between the soft and hard systems.
We might understand a bit about the way the magic works, but not all our questions are answered.
While most of the content adheres to rules, these rules aren’t fully explored.
This system relies on the reader’s suspension of disbelief.
The main character can be a magic-wielder or not, and it’s up to the writer to determine when magic will be used in terms of plot.
You can and should use these guiding principles to build your magic system. Remember that you don’t have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.
You are going to use magic to solve problems
Your audience is accustomed to the tropes of hard magic
You are okay with jumping through hoops to expand your system
Your magic doesn’t convey a theme
You want to convey a theme through magic
You want to create a sense of wonder
You want the ability to expand easily
You want to be accessible to a broader audience
Your magic won’t regularly be used to solve problems
Like most writing processes, there isn’t really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:
Nature-based magic: water, earth, fire, air, and everything in between
Divination magic: see beyond sight and peer through time and space
Conjuring magic: move objects through space over any distance
Psychic magic: master the world of the mind
Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection
Animal- or creature-exclusive magic: some creatures just do it better
Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair
Eclectic magic: it doesn’t have to be “real” magic to have a real effect
Uncommon magic systems: the unsung heroes of fantasy magic
How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method
What the magic looks like
Makes the world feel more exotic
Can cause problems for characters but cannot solve them
Usually tied to a character arc
What the magic does
Points calculated based on magical effect, range, number of people affected, and duration
Characters have a finite amount of fuel (mana) to use abilities
More powerful abilities require more fuel
The fuel does not have to be overt for the audience to understand
If points not overt, cannot solve conflicts unless a cost system is added
Unlimited uses of magical abilities
Abilities stratified in codified levels defined by their limits
The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts
Focused on clever uses of abilities against stronger foes
Cost system can be added to enhance dramatic moments
Costs must be greater than or equal to abilities to make them dramatically satisfying
Costs can include time, exhaustion, materials, sanity, morality, etc.
Adds dilemma to magic by forcing characters to make choices
The greater the character's sacrifice, the more audience satisfaction at conflict resolution
Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.
Multiple systems can exist within the same story, and systems can harden over the course of the story.
The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.
Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf
Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor
Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc
Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure
Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures
Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina
Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic
Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor
Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities
Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie
Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender
Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice
Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.
Sources: 1 2 3 4 5 6 ⚜ Writing Notes ⚜ Writing Resources PDFs Writing Notes: Magic System ⚜ Fictional Items; Poisons ⚜ Fantasy
Not my usual content, but I made something I wanted to share...
Edit: Now with an ID from @a-captions-blog! Thank you for writing it!
[Art description: A Pokémon-themed comic featuring OP as a Pikachu. Long description follows.
1. The tips of Pikachu’s ears are shown with text that says, ‘I’m a Pikachu / My world is filled with lots of cool stuff. Sometimes it feels like anything is possible!’ Under this is a collage showing a Charizard, a Pidgeotto, a Nidoking, an Eevee, and an Ivysaur, all in the background as the Pikachu looks up in wonder. Text reads, ‘All sorts of types, all sorts of attacks, all sorts of Pokemon.’
2. Text says, ‘But...only two ways a Pikachu’s tail could look.’ Two boxes in the upper corners show the male and female Pikachu tails, respectively. The male has a rectangular end to his tale, and the female has a heart-shaped end to hers. Text continues, ‘So then, what am I?’ A large drawing of the narrator Pikachu is shown, with an arrow pointing to their tail, whose end is split somewhat like scissors and doesn’t match either the male or female drawing above.
3. Text says, ‘Too pointy to be [female], too much of a V-shape to be [male]. I thought there was something wrong with me.’ Under this are three cascading panels showing the Pikachu from below at an angle emphasizing their tail. The second panel shows mel further away, and in the final panel she have disappeared entirely. Text on the panels reads, ‘I felt / very, very, very / alone.’
4. Text says, ‘But then, something happened. I found others like me.’ The art shows the narrator reaching out to another Pikachu. Under this are three other Pikachu. One has a rounded tail, one has a tail that has been stitched up to be rectangular, and one has a tail with a slight spike at the tip.
5. Closeups are shown of each of the tails from the previous panel, with text that says, ‘Round tails, scarred tails, spiky tails.’ Under this is a drawing of the Pikachu all hugging with lightning coming from their cheeks. Text reads, ‘They told me nothing was wrong with me, and I wasn´t alone anymore.’
6. Text says, ‘There are many ways a Pikachu’s tail can look. I’ve heard there’s at least over 30 different variations.’ Under this are two panels. The first panel shows the narrator lying on their back on a background of male and female symbols. Text reads, ‘Some days are still hard.’ In the second panel, the Pikachu with the scarred tail is shown with text that says, ‘My friend tells me her tail used to look just like mine. It was taken from her.’
8. The narrator is shown sitting and looking upwards. Text reads, ‘Some trainers won’t accept Pikachu that aren’t [male] or [female]. They alter our tails without our consent. But things are getting better. We are making change. We’re fighting so that our tails will be left alone.’ Under this is a panel showing the four Pikachu running happily towards the right. Text reads, ‘We’re all on a spectrum. Every tail looks different; anything is possible.’
The final text reads, ‘This is a comic about intersex people.’ The watermark in the lower right says @ PostManic. \End descriptions
what do you mean elon musk did a nazi salute on live tv at the united states presidential inauguration twice and is now erasing the evidence off the internet by replacing the footage with the crowd cheering instead?
would be a shame if people reblogged this, wouldn’t it?
Developing Backstory: Bringing Characters to Life
Place of Birth: Where did your character first see the world? Think about the impact of this place—was it a busy city where they had to fight for attention or a quiet village where everyone knew everyone’s business? This location doesn’t just say where they’re from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parents—a mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Society’s Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
First Taste of Conflict: Think about the first time the character realized the world wasn’t a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the character’s emotional landscape—fear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreams—did they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
Trials and Tribulations: What’s the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didn’t want? These teenage years are where the emotional armor starts forming—how did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
Trauma or Loss: Was there a moment that changed everything? Think about a significant loss—maybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
What Drives Them Today: What’s the one thing pushing them forward now? Is it revenge, the need to restore their family’s honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their past—some are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Who’s still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought they’d lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
Cultural or Mythological Influence: How does their personal story tie into the larger world’s mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past that’s both a source of comfort and pain
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who they’ve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe they’re unaware of their true parentage, or maybe there’s a forgotten event from their childhood that will resurface and change everything.
future archaeologists will know you were (not) a boy
Whenever Americans use Cryillic like. That. I just. Instantly shrivel up an cry
“Of course autistic people can go to the bathroom by themselves and have jobs!!” Some can’t. They’re not burdens or an “epidemic” either. Please don’t get pulled into an argument about usefulness, because that feeds into their baseline eugenic idea that you have to “contribute to society” to justify your existence. Nobody’s worth is tied to what they can do for the state.