art from a vending machinehe/she — gender apathetic fil-am — irl classic lolita — 18+oc & multifandom
18 posts
welcome to the hard launch of my webcomic, Doctor and Cupid.!!
this officially marks the start of the weekly schedule. from this thursday onwards, there’ll be a new episode on webtoon or tapas every week!
we plan to run until early january of 2026 :] i’ll be happy to see y’all there !!
🍏WEBTOON → here!
🐶Tapas → aaaand here..!!
havent posted kiriyuji on my tumblr yet
i like the patisserie eugeo who looks like a lady killer in if, so i made him kill kirito
Pretty please ?
kevin synth v my blorbo
doodle page ft. ryo
she’s frillpilled.
calytoren major VCV v1.00 —— released !!!!!
gahhhhh after almost 1.5 years, it’s finally here 😭😭🎉 wEkki’s been too busy with school to make me a full demo reel, but here’s a demo cover with a pv instead !! i’m actually really happy with how this turned out ahfkdslfjfks 😭
download link is in the description …!!
what does lilibet do during the time they’re getting their permits… she’s probably working poicahya and bayani in the tortaga office, and pouring over old research notes at the tower i think.
concepts for their post designs… still drafting
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
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Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️
The stable version of Alice at Sea from SAILOR ALICE Project has now officially LAUNCHED (8.31.2024, 21:00PDT) 😭😭🎉 Thank you to everyone these past few months 😭😭😭
The game is available on Windows and Mac. Please support the release!! Thank you! 🛟⚔️
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
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Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
-
Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️
even tho it’s from 10 months ago, this cover is a pretty good demo of what i sound like :0 !! i’m pretty proud of it shfkdkdk
its an older version. by my release in september, i should hopefully have 4 pitches + a falsetto!!
would be nice to use this blog more methinks
just felt like doodling lilibet’s design from the beta launch rkgk :]
An attack done for wEkki_i of her boy Tobin (being carried by by bug, Peridot)! Check out the demo for her game, SAILOR ALICE, out on itch.io now!!
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
-
Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️
hello i am new to tumblr …… here is a dunmeshi fanart dump because i think oomfies would be neat :]
am a local kabru fan
hello i am new to tumblr …… here is a dunmeshi fanart dump because i think oomfies would be neat :]
am a local kabru fan
hello tumblr … wEkki gave me a social media account O_o
hello i am new to tumblr …… here is a dunmeshi fanart dump because i think oomfies would be neat :]
am a local kabru fan