For all you worldbuilders out there, I don't know if you know, but r/worldbuilding on Reddit made this Google Doc with a ton of resources they gathered. Thought that might help some of you.
Do you have a lot of lore to keep track of? Whether you're an author, a Game Master, or simply someone who really really likes worldbuilding, this post is for you.
Here's a quick overview of what I'll be talking about:
Platforms people use to create personal wikis
Formats and organization systems you may find useful when creating your own wiki
A brief look at the actual content you might put in your wiki (I'm planning a more in-depth post on that later with more images and demos)
And because this is gonna be a long'un, I'm putting a read-more here! I'll also make downloadable epub and PDF versions of this post available for free on my Ko-Fi at some point in the future.
(I'm also planning to reblog with a list of links later on, but I want this initial post shows up in search)
Also now that you're here, I'm going to say this isn't, like, super comprehensive or anything. I'm just talking about stuff I know a little about or have experience with. Please feel free to reblog with additions and/or corrections as needed!
According to Wikipedia, "a wiki is a hypertext publication collaboratively edited and managed by its own audience, using a web browser."
In this case, you'll likely be the sole person making updates to your wiki. The web browser part is optional these days as well, as you'll soon see.
Websites for creating worldbuilding wikis
WorldAnvil
This one is actually designed for people who want to create big worldbuilding wikis.
Pros: Worldbuilding prompts! Those are great. It's got a pretty comprehensive set of article types too.
Cons: Kind of expensive to upgrade for features like making your wiki private, and it does NOT work well with adblock turned on, so if you don't want to pay for a membership you'll get inundated with ads. I'm not a huge fan of the interface in general and a lot of it isn't intuitive, but I like what they're doing so I support them anyway.
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Tiddlywiki/Tiddlyhost.com.
In addition to having a cat as its icon and also a silly name, each 'article' you create with this is called a 'tiddler' which makes me think of Chuck Tingle. I haven't used it much myself yet, but I did make an account and it seems pretty neat.
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Miraheze
A community-hosted wiki platform that runs on MediaWiki (which is what Wikipedia runs off of).
Pros: It's not Fandom.com.
Cons: You have to request a wiki and can't just make it yourself, as far as I can tell. I haven't actually looked into this one as much.
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Neocities
An option for if you want to go super oldschool and create a website using only basic html and hyperlinks (without the handy shortcuts of bbcode or Markdown). Monthly cost is $5 usd if you want to have more space and your own domain.
Pros: 100% control over your content.
Cons: Doesn't support PHP databases for wiki software, and can be fairly labour-intensive to update if you break a link or something.
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Fandom.com
Unfortunately, this one is the top result you'll get when you look up how to make your own wiki. I'm only including it here to tell you to stay as far away from it as possible!!
Its staff are known to ban wiki creators from their own wikis and a bunch of other nonsense that I'm not getting into here.
Programs and apps/web apps for creating worldbuilding wikis
Obsidian.md
My personal favourite. I'm planning to make a whole post about how I use it in the near future as part of this article series.
It's a markdown-based application that you can get on just about any platform (Windows, MacOS, Linux, iOS, Android, etc) which is great. Obsidian is really easy to pick up and use and also has great themes and community plugins!
Best thing is, it's FREE and you only have to pay if you use their publishing service, which... I don't, so.
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Notion
I've heard this one is pretty good too. Idk if it costs anything. It's another "second brain" style app (might be markdown also?) and I think it might do more than Obsidian, but I haven't checked it out much myself.
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Microsoft Word/Google Docs etc.
...Or just about any word processor that lets you create internal hyperlinks. Word may work best due to the collapsible headings so it doesn't get too unwieldy, but *shrug* whatever floats your boat.
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Excel/Google Sheets etc.
Or, again, any spreadsheet creator that lets you create internal hyperlinks.
I'd recommend having some basic spreadsheet knowledge before doing this. It could get complicated. Before I started using Obsidian, I was using Sheets to keep track of my glossary, notes about characters, and plot ideas.
There are as many organization systems as there are people who want to organize their stuff. Everybody needs something a little different! I find the ones that work best for me are systems that have a lot of customization options.
Here are a couple I know of.
Johnny Decimal
This system is absurdly simple in its concept and yet so versatile. From their website (it's just johnnydecimal dot com but I'll link it in a reblog later):
Take everything you need to organise and sort it in to, at most, ten large buckets.
Make sure the buckets are unambiguously different.
Put a label on each bucket.
Their website has a better explanation than I can give in this post, but I'll sum up the appeal of this system as quoted from their site: "There's only one place anything can ever be."
Usefully, part of this method is creating a directory for the rest of the system.
So if you're like me and tend to shove things wherever only to lose track of it later, this is a great system—especially when used in conjunction with the Zettelkasten Method (see below).
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Zettelkasten Method
Originally devised as an extensive paper-based knowledge management system, Zettelkasten is meant to easily add new entries to a knowledge base while giving each one a unique ID for easy 'linking.'
The creator of this method said 'it is not important where you place the note, as long as you can link to it.'
As with the Johnny Decimal system, I can't explain it super succinctly (nor can the website, if I'm being honest), so I'll include a link in a future reblog for a video that gave me an excellent run-down of the basics.
An organization system is only useful if you can actually, y'know, use it.
It can be fun to set up a super-detailed organization system with predetermined categories for everything, but is it easy for you to use? How will you navigate it?
Making decisions
There will be a lot of decisions to make as you set up your system. The only set-in-stone rule I follow is... don't set anything in stone. It's okay if you decide something that doesn't work later on.
Figuring out your categories
My advice: go fairly broad. You can always sub-categorize. I'm going to go over my own wikis for Athenaeum and Rocket Boosters in detail in a later post, but here are the starting top-level categories I'd recommend for worldbuilders:
A meta category for notes about your database, templates, and any relevant research you've done.
Characters, including main characters, minor characters, and important figures
Worldbuilding
In the last category, which is the main reason for the existence of my wiki, I might have:
Culture
History
Locations
Organizations
Lore (if relevant)
Technology
Transportation
I'll go over the nuances of these 'main' subcategories in that future post I mentioned. In other words, the stuff that actually goes in those categories!
Determining the importance and relevance of worldbuilding elements
You'll need to figure out whether a topic is complex enough to deserve its own entry, or if it should be a sub-heading under another entry. It's okay if you decide on both! I have short subheadings under some entries that amount to "see [link to main entry on that topic]."
I've also decided to expand subheadings into their own topics, and I've removed topics as their own entry and shoved them under subheadings. I do this a lot, in fact! So it's okay if you don't know.
Templates
Will you be creating several of one type of entry?
Individual character profiles
Towns and cities
Factions
(to name a few)
It might be handy to figure out the basic types of information you'll need about each of those things and create a template for them.
A character template might have spaces for the basics, such as name, role, age, and so on.
Some characters will have a lot more information, and some might have even less than what your template dictates! And that's fine.
A word of warning about using system-creation as procrastination
Creating a wiki can be a daunting task. You might decide it's not for you, and that's okay. But you might also decide to go headlong into the process and work on every minute detail, and that is also okay, but.
But.
Beware of using your wiki as an excuse to procrastinate your actual writing/session preparation. Yes, use it to keep track of all the lore you've injected into your manuscript/campaign/whatever, just make sure it stays in its place as a companion to your main project rather than becoming your main project.
How formal should your entries be?
Honestly this one's entirely up to you. I have a mix. Some entries are written like Wikipedia entries with a thorough explanation of the topic with proper punctuation and formatting, while others are simply bullet-point lists of thoughts and ideas that I can return to at a later date.
What methods do you use to keep track of your lore and worldbuilding? Let me know in a reblog or comment!
And please make sure to check the notes. I'll be reblogging with links, and then reblogging that reblog to make sure they're, y'know, actually visible in the notes.
An easy way to tell if you’re showing instead of telling is how much you’re using is/was. My English professor explained this to me a few semesters ago, and while he just wanted varied sentence structure in my papers, it also works very well for creative writing.
This isn’t to say that is and was are bad verbs, but rather that they are very basic and do not express anything beyond the fact that something exists. Sometimes, that’s all you need to know in a sentence, but often, the writer can make the story or the characters more engaging by explaining who someone is, what something is, where something is, when something is, why something is, or how something or someone is more powerfully by using one of a few tactics.
The first method is to use strong verbs. “Strong verbs” is a term that gets thrown around a lot, but a strong verb is simply a verb that explains what action is happening as clearly as possibly. For instance, when one “jumps” off the diving board, the reader doesn’t know how the person jumped, but the reader will be able to more clearly see the action if you write “she dove” or “he cannonballed” or “she belly-flopped.” Be aware of who is reading your writing and who the narrator is. In general, if your target demographic probably doesn’t know the word or if your narrator wouldn’t know the word, use a simpler, less precise verb and use adverbs to make it specific.
Another way is to show why the narrator was saying “it is/she was/there is” in the first place. Think of the is/was statement as the disease. You want your reader to guess the disease, so you start describing symptoms. For instance, “She is mourning her husband.” vs. “She stared at the empty seat at the table, unfazed by her mother’s repeated attempts to get her attention.” This way is more rambly than just swapping boring verbs for strong verbs, but it is a good way to show the narrator’s experience in life, the narrator’s biases, the narrator’s emotional state, etc.
One other way is to make the object of the sentence the subject instead. This just means that whatever “is/was” is now what the sentence is about. This is a simple fix in cases when the object is doing something in the sentence. Instead of “There was a ball rolling past her feet.” write “A ball rolled past her feet.”
Let me illustrate:
How you can use varied word choice to show who is being talked about:
Bland: Jason’s dad was standing in front of Jason.
Engaging: His dad loomed over him.
By using a stronger verb, the more hostile loomed, the reader gets a better idea of who Jason’s dad is and how Jason feels about him.
How you can use varied word choice to show who is talking:
Bland: Macy was sitting at the edge of her seat.
Engaging: Macy balanced very carefully at the very edge of the seat so her feet could touch the floor, because Macy was a very big girl now.
The POV character is a young girl at an age where she wants to be perceived as older than the height of chair legs and the lack of height of her own legs will let her be. She also refers unironically to herself as a big girl in her own thoughts, something grownups generally do not do. By expanding on the reason for the action instead of the action itself and with careful word choice, you can set the tone of the character and of the story.
How you can use varied word choice to show what something is:
Bland: That is a tree branch blowing against the window.
Still bland but better: A tree branch blew against the window.
Engaging: The branch smacked against the window.
This is an example of taking the object (the thing in the sentence that the verb is happening to) in this case “branch” and make it the subject. In the still bland but better version of the sentence, the fact that the tree branch is blowing against the window is obvious, but that doesn’t tell us anything about how the narrator feels about what the tree branch is doing. That tells us what, but it does not tell us what the character feels about this thing. Smacked is a more violent, sudden, startling verb that communicates suddenness, surprise, and unease.
How you can use varied word choice to show where something is:
Bland: The phone was on the far side of the nightstand.
Engaging: She flopped an arm blindly across the nightstand, but her fingers hit empty air just shy of the faint glow of her phone.
The engaging version of this sentence tells you more about the character’s mental state, fatigued, while also communicating where the phone is. Also, using a more descriptive word like flopped gives the reader a clearer mental image of what is physically happening in the scene.
How you can use varied word choice to show when something is set:
Bland: It was the early two thousands.
Engaging: Jana looked around the room and saw many a teenage male heinie, but not a belt among them.
Noting fashion trends, like sagging pants or hoop skirts, can reinforce the time period that you’re writing in and how the narrator fits or does not fit into that time period.
How you can use varied word choice to show when (what time) something is:
Bland: It was seven P.M. on a summer night.
Engaging: He watched the sun dip below the far reaches of the ocean as he wiped the sweat from his brow.
The engaging version of this sentence uses a few details to show about what time and when in the year this sentence takes place: it is sunset, so the exact time isn’t stated, but the rough time is implied; the ocean does exist at times of the year when humans aren’t on it as much (and here I though the entire state of Hawaii disappeared between September and April) but most readers will associate the beach with summer; and if the reader didn’t get the clue about the traditionally seasonal location, it is hot enough to make the main character sweat.
How you can use varied word choice to show why the narrator believes something:
Bland: Kai is a good friend.
Engaging: Kai held her hair away from her face as she threw up into the toilet bowl for the fourth time that night.
Anyone can say anything about anyone else, but the best way to get a reader to like a character, an idea, or a thing is to show them why they should like that thing. Instead of making bland moral claims like “Love is stronger than hate.” tell me how the Samaritan stopped to save the Jew, or how the enemies put aside their differences to protect what they care about. Instead of saying “He was scared of his dad.” show me the beer cans and the slurred speech, show me the belt falling and the voice yelling. Show the reader why.
How you can use varied word choice to show how something is:
Bland: The woman was looking at him.
Engaging: The woman ogled him.
Strong verbs again! Use strong verbs that are emotionally charged when you’re talking about emotionally charged situations! Being ogled is an uncomfortable sensation for the person being ogled, and it also shows disrespect on the part of the person ogling.
Keep in mind that these are guidelines! Sometimes is is the best word for the job, and don’t stress if you have a lot of is/was in your stories. Just because they’re bland doesn’t mean that sometimes you need bland verbs to communicate what you want to communicate. Still, you don’t want vagueness to be your crutch, either. Practice showing instead of telling when showing is more important, but have fun with it! Besides, you can always edit whatever you hate or are unsure of now sometime later.
Don’t sweat! Go write awesome papers and stories!
Since I’ve been learning a lot from my beta readers, I’d thought I’d share what I’ve learned (and just some general writing tips) here. (Mind you, this is just off the top of my head so not everything from the beta notes is included.)
- Besides themes find the “glue” that hold your story together. For example, in Avatar: The Last Airbender, the glue was the Fire Nation War (and trying to stop it). This main goal was present throughout all four seasons, including in the side-quests. All characters had different motivations for teaching Aang, but the war kicked off all the events and was why Aang was learning the elements to begin with.
- In order to help the characters feel more like real people, have them react differently to the same event. For instance, when a character dies, Person A could be sad about it while Person B could be angry.
- Don’t be afraid to extend out scenes for tension.
- Have your character asks questions. Especially if they’re new to a place/culture.
- If you want to do a twist, drop small clues leading up to it, so it won’t come out of nowhere.
- Don’t have the characters share everything with each other.
- For research, try to find a video/source with a first-hand experience. For example, for anxiety, try and find a video with a person talking about what its like to have anxiety.
- It’s always good to have a second pair of eyes of your writing.
- When it comes to descriptions, use the five sense to help draw the reader in. Namely touch, sight, smell, hearing, and taste.
- Have the character’s choices impact the plot, not the other way around. For instance, Aang running off after learning he was the Avatar was what allowed the Fire Nation to succeed in the war.
- Find the main theme of your story (see chart) and revolve everything (character arcs, chapters, etc.;) around it. This will help cut out fluff chapters and make the writing more cohesive.
any tips on how to keep myself motivated on my WIP and not totally abandon it? 🥲
I have a whole Motivation master list, but here are some particular posts that might help:
5 Reasons You Lost Interest in Your WIP, Plus Fixes! Guide: How to Rekindle Your Motivation to Write Getting Excited About Your Story Again Feeling Unmotivated with WIP Getting Unstuck: Motivation Beyond Mood Boards & Playlists Getting Your Writing Magic Back After a Break
Happy writing!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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Pls make a list of books you recommend to aspiring writers<3
In writing anything you officially become a writer so that’s step one haha, no need to aspire too much. BUT. I’m going to soapbox for a bit using this ask as an excuse love u kissing u etc. So. This will barely be about books, but sort of the recipe of what I (personally and subjectively) think will help anyone who wants to grow their craft. (I know because I've been writing seriously for 14 years)
The act of writing is the best practice you can get but having a well from which to draw on creatively and skill wise in order to DO that practice is the trickier part. And sometimes we can be found lacking because we’re either NOT refilling that well enough, consciously enough, or only with the same sorts of things so it gets stagnant. This is a long one so I’ll shove it under the cut haha.
Study craft
Broaden horizons
Diversify consumption
Consume with intention
Apply with reference
1) Study craft: this is the easiest to make sense of, right? I want to get good at writing so I read books about writing yada yada. Whatever you’re writing, it’s made up of a lot of moving parts, and you can dedicate time studying EACH PART, but figure out what you have the least experience with, or the most difficulty with, and start there. Also, before I go on to preach about why you shouldn’t solely stake your growth on some dusty old books, here’s some dusty old books I recommend:
The Elements of Style (strunk/white/kalman) (really quick and abbreviated advice, read every bit of this but remember: rules are important to know so you can decide which are worth following and which are in need of breaking for the pursuit of your goals. And nobodies perfect, or editors wouldn’t have a job)
Bird by Bird (Anne Lamott) (excellent work about fostering a process, important for everyone who finds themselves a little lost on how to just. Start)
Wonderbook (Jeff Vandermeer) (I haven’t read this one but knowing Vandermeers work this is on my TBR and I KNOW it’s going to be enlightening)
How to Read Literature like a Professor (Thomas C. Foster) (perfect for those who can see others stories working but unsure how to make their own work, I personally didn’t read much of this one but this will help people to more critically engage with what they’re consuming)
Save the Cat Writes a Novel/Joseph Campbells Hero’s Journey/On Writing and Worldbuilding/etc (all of these are on structure and craft in a concrete sense), I would recommend either choose one OR getting the abbreviated/digestible versions through YouTube because a lot of these can repeat themselves. I’m working on a playlist of writing craft/structure videos that I found helpful, so keep an eye out for that)
So. Studying craft should be a multidisciplinary process. Articles online, videos on niche media, books on craft or copying things from your favorites, looking for yourself in the movies you watch or fiction you read. Punctuation, prose, structure, rhetoric, character, world building, pacing, etc. Unfortunately, no matter how seasoned you become as a writer, you will always be learning new things about the craft itself.
It should be fun and I honestly feel like an enlightened little scientist when I see something that really cracks the open the magic for me (ex: scenes that serve more than one purpose are OF COURSE going to be more engaging that scenes with only one purpose- duh) (of COURSE magic systems should have a cost) (of COURSE the characters cant always win OR always lose)
2) Broaden horizons: consuming fiction and studying it is key to knowing how to reproduce it. We start with the training wheels of imitation before we ride away full speed into truly unique original storytelling. But the most impactful and thought-provoking stories are more than just fiction, so you need to know more than stories. Science, history, art, craft, math, music, cooking, psychology, religion, whatever!
Everyone always parrots “write what you know”, but what you KNOW can expand to influence what you write- so keep learning new things all the time and for fun, because you never know what could help your story. Your knowledge is not limited to experience alone, and research is your best friend. ASOIAF was so loved because George RR Martin loved not only fantasy, but British history. The Folk of the Air series is so loved because Holly Blacks special interest is faeries.
Note: this does not mean the study of OTHER PEOPLES trauma and experiences in an appropriative way, rather, become worldly. Because sure, knowing what a gunshot feels like adds realism, but I don’t care about realism if I don’t care about your characters or world. Science fiction is the best example of this: so many of those stories stick with us generationally because they’re pointing a lens back at humanity, asking big philosophical questions with science, which is something that touches us all.
But it doesn’t even need to be Big and Thematic like that. My dear friend @chaylattes has a project where she’s applied her love of plants to the world building AND plot, and has INVENTED whole plant species that enriched their work with something so exclusively Chay. No one else could write Andromeda Rogue because Chay, with specific interests and knowledge, put that specificity into the story.
3) Diversify consumption: surrounding yourself with more of the same means you’re going to regurgitate the same, derivatively. To be a hater for a moment: I can tell within the first chapter if someone only reads/watches one kind of media (m*rvel, fairy smut, grim dark nonsense, etc), and it’s distracting. When I read that derivative work, I’m not thinking about THEIR story. All I can think of is the people who did it first, and better.
Alternatively, the best work draws on the unexpected. Fantasy work taking notes from horror, science fiction including humanistic romance, romance with elements of mystery. RF Kuangs work feels so smart because she’s literally a PHD candidate who’s reading of academic writing. Cassandra Clares work is so interpersonally messy and hard to look away from because she watches a lot of reality television.
Genre is less a set of cages to lock yourself inside of and more so the sections of a great big fictional playground- and you need to start playing. Rules, again, are guidelines that can be bent for the sake of your stories. I predominantly write scifi/fantasy/horror but some of my favorite stuff is literary fiction, historical nonfiction, thrillers, and poetry.
And if you can’t bring yourself to read different genres, it takes significantly less effort to WATCH different genres. Television and film are stories too, and can absolutely be learned from.
4) Consume with intention: this is easier said than done. I, embarrassingly, admit that I did not have any reading comprehension skills until I was at least 19. I was consuming, but I wasn’t thinking a damn critical thought, just spitting it back out in a way that sounded smart.
Critical thinking skills (I say, on the website that historically lacks such a thing) are a muscle that needs to be exercised just as often as your writing muscle. Reading new work, studying craft, learning new shit- none of it matters if you can’t APPLY it all to a story. One can take a clock apart to learn how exactly it ticks, but it won't tell time like a watch until you put it back together.
The key is asking questions, all of the time about everything. That whole “why the curtains were blue” nonsense comes to mind, but if you want to be a good writer, (edit: a writer that cares about whether or not their work is vapid imitation of better work) learning to ask WHY the curtains are blue really does matters.
Ask why in ALL stories you consume, including your own. Why do Ghibli films make me feel calm? (Motifs of undisturbed nature, low stakes plots and quiet scenes of reprieve between action, characters that care about one another and aren’t afraid to show it) Why do I fly through a Gillian Flynn novel but take 8,000 years to read other books? (Concise descriptions, realistic but evocative premise, witty voice, contained and fast paced plot, an abundance of questions driving the mystery leading up to a satisfying crash of answers at the end) Why were the curtains blue, the coffee cup chipped, and the lipstick stain on the rim red instead of purple or pink? And why did the colors matter at all when the scene is about a father at a kitchen table? (You tell me!) Answers may vary.
You can put the work into learning the answer at the source (ie: listening to authors talk about their own work), or through the external interpretations of a critic (proceed with caution here), sure. These are even good when learning HOW to think critically if you don’t even know where to start. But your growth as a writer depends on your ability to answer your OWN questions.
(Why do I feel tense in this scene? Is it because the character says they’re sweating and struggling to breathe? Is it because I’ve been told the monsters close? Is it because the sentences are getting shorter and the author keeps repeating descriptions of that monsters massive bloody teeth coming closer? Or is it because I know the gun in her hands has no bullets because another character already tried what she’s about to try?)
(Why do I feel sad in this scene? Is it because the characters mom just died? Is it because the character can’t even verbalize that sadness to others? Is it because none of the other characters seem to care enough to ask? Is it because of the wilted flowers in the corner? Or is it because there are daisies in the bouquet, and those were the moms favorite?)
I can nod and smile at 1000 opinions about “why X did Y and the end of Z” or “why X is Y and not Z” but how I felt when I consume something, how I was affected and how it made ME PERSONALLY answer my critical questions, that’s what’s important. That’s how we manufacture gay subtext in everything, because sometimes gay is a feeling as opposed to a fact.
Also, if those subjective answers are inconsistent among readers/viewers, the writer likely had their own intentions a little muddled. So, and I know I’m getting tangential but stay with me: romance. You know how you’re supposed to feel happy or convinced that the people falling in love are like, in love? And want to put yourself in that position or whatever? I CANNOT consume most romance media because it all comes off as categorically terrifying to me. I ask myself why the characters are doing what they do, reacting the way they react, saying way they say, and none of it feels romantic. I want to file a restraining order, and that’s the failing of the author, who did not make enough conscious choices in their work and accidentally created horror while writing their color by numbers trope slop of a “romance” novel.
5) Apply with reference: is like taking all your ingredients and finally cooking. You want people to notice and respect when you add certain literary devices, descriptions, character choices, but not to the detriment of your work. Shows like stranger things are popular but divisive because their intertextuality and reliance on nostalgia bolster an otherwise unoriginal idea. They weren’t trying to reinvent the wheel, they were writing a love letter to Stephen Spielberg, and are riding that wave into the ground. But the fairy dick renaissance doesn’t feel nearly as palatable as season one of stranger things did because a lot of times they aren’t using the ingredients in their own way, rather, following the recipe to a T and selling it as new. Food really is the perfect metaphor and sorry in advance because I’m really going to run with it here lol.
When I eat a meal, first of all I know I'm eating food, so don't try and trick me into thinking otherwise or I'll only get annoyed. I want to be able to taste all of what’s in front of me, spice, salt, sweet, bitter, etc and know what what you said you've fed me is really actually truly what I've eaten. One ingredient, or writing choice, shouldn’t overpower another, or surprise me so much I can’t take another bite. I shouldn’t try something you call “sauced and baked yeast patty garnished with fermented milk and smoked meat” and think “this shits pizza” because you didn’t even try to jazz it up more than what the instructions on the digiorno box said. I also shouldn’t bite into something you call a pizza and only taste bread because you really like bread and forgot that a pizza is more than just bread.
But inversely, avoiding all ingredients gets you weird, nary inedible shit like charred milk reduction with lamb mist or whatever. Show me you have knowledge in your genre by referencing it AND remixing it, show me that you studied craft by foreshadowing properly or pacing well, show me you’re more than an AI writerbot by deepening your work with your unique and human influence, show me you read broadly by adding surprising ingredients, and show me that you mean every word you write because you made the curtains blue instead of yellow, and topped your pizza with pepperoni instead of pineapple.
Congrats on making it all the way through my rambling, hope I made sense and that this helped!
The secret to avoiding annoyingly perfect characters is less about what they do, and more about what they think and feel. Show that they still want to slack off even if they end up doing what they’re supposed to. The actual plot difference between “I’ll do it, because it’s the Right Thing To Do™!” and “Ugh, fine, I guess I have to do it; it’s…like…the right thing to do, or whatever…” is negligible, but the characterization difference is huge.
(Help) advice for people who have been writing for a long time and haven't seen improvements?
ok, so first of all have you REALLY not improved? most of the time when we are working on complex tasks, our ability to see what we are doing wrong grows more quickly than our skills, so there's this constant, growing awareness of what we aren't doing well. i suspect if you look back at your first stories, you will see that they are clumsier than your current work
BUT, it's frustrating. i get it. hoo boy do I get it.
SO... the advice you asked for.
sit down and do a really cold-blooded assessment of your work. ask a couple CPs to help if you can bear it. figure out several places you have a clear weakness.
common things people struggle with include:
mechanics (grammar, punctuation, how to format dialogue, etc.)
prose (how does it read on a line level)
engaging opening pages (do people reading the start want to keep going, does it set up promises for the rest of the book to pay off, do we know, as readers, what sort of story we're getting from the first page)
characters (do the people feel real, do they behave in the way people behave, are they well rounded with flaws and strengths, do their stupid decisions seem believable given their own set of issues)
pacing (does the story feel too slow to readers? does it seem to skip over important moments)
plotting/structure (does the middle sag, do things build up in a compelling way, do plot points come out of nowhere, are there too many moving pieces)
stakes (are there stakes? what is the main character's goal? what happens if they fail?)
theme/mood/vibe (do you have a vibe? is there an overarching theme?)
emotions (are your characters/is your plot emotionally engaging to the reader)
climax (does it stick the landing)
pick ONE (and only one) identified weakness to work on for the next 3-6 months. Google resources that talk about that thing. write or revise aiming to work on that thing. (if you ask for a specific one of these, I will put together a list of resources, but it might be a bit much on an already long post to include here)
shake up your working methods to see if that knocks skills loose from your brain in the learning process. if you usually outline, try just brain dumping onto the page, focusing on that thing. If you usually pants it, try outlining.
go back to beta readers and CPs and say "how does this story work FOR THIS ONE PARTICULAR THING." It's much easier to beta read a chapter for someone if you know the thing that they want you to focus on is "prose" or "emotions" than "just anything that jumps out at you."
good luck and have fun!
Nanowrimo Prep Workbook (outlining: session 3, page 19)
Choosing the Best Outlining Method for You
Outline Your Story Like a Subway Map
How to Build a Plot from an Idea
How to Build a Plot from Characters/Setting
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~Grand List of Writing Resources~
I’ll bet that if you’ve ever taken an English class or a creative writing class, you’ll have come across the phrase “Show, don’t tell.” It’s pretty much a creative writing staple! Anton Chekov once said “ Don’t tell me the moon is shining. Show me the glint of light on broken glass.” In other words, showing should help you to create mental pictures in a reader’s head.
Showing helps readers bond with the characters, helps them experience the emotions and action more vividly, and helps immerse them in the world you have created. So “show, not tell” is definitely not bad advice - in certain circumstances. But it has its place. More on that later.
So How do I Show?
Dialogue
Thoughts/Feelings
Actions
Visual Details
So instead, of telling me “He was angry”, show me how his face face flushes red, how his throat tightens, how he slams his fist, how he raises his voice, how his jaw clenches, how he feels hot and prickly, how his breathing gets rapid, how his thoughts turn to static, etc.
Instead of telling me “The cafeteria was in chaos”, you could show me someone covered in food and slowly turning crimson, children rampaging under the feet of helpless adults, frenzied shouting, etc.
Handy Hint! Try to avoid phrases like “I heard”, “I felt”, “I smelled”, etc. These are still “telling words” (also known as filters) and may weaken your prose, as your readers could be taken out of the experience and you may lose their attention.
Is Showing Always The Right Thing to Do?
No! Absolutely not! Showing is not always right and telling is not always wrong! It’s important to develop the skill and instinct to know when to use showing and when to use telling, as both can be appropriate in certain occasions.
So, “Show, don’t tell” becomes “Show versus tell”.
What is Showing and Telling?
Showing is “The grass caressed his feet and a smile softened his eyes. A hot puff of air brushed past his wrinkled cheek as the sky paled yellow, then crimson, and within a breath, electric indigo”
Telling is “The old man stood in the grass and relaxed as the sun went down.”
Both of these excerpts are perfectly acceptable to use in your writing! But both do different things, although their meanings are pretty much the same. The first example is immersive, sweeping, visual, engaging. The second example is much more pared back and functional. But both have their places in prose!
Telling is functional. Think about when you tell people things. You tell your children dinner is ready. The news reporter tells you there’s a drop in crime rates. Your best friend tells you she’ll be late because her car broke down on the way to yours. These are brief and mundane moments in everyday life.
So, do these deserve multiple paragraphs with sensory detail and action/feeling/thought for every little thing? Do you need to spend an entire paragraph agonising over a minor detail when there’s a sword dangling (physically or metaphorically) over your MC’s head? No. And I’ll explain why.
When To Use Telling
As before, telling is functional. It’s brief. It’s efficient. It gives a gist of a situation without getting bogged down in detail.
Showing is slow, rich, expansive, and most certainly not efficient!
Here’s an example of some telling:
“Years passed, and I thought of Emily less and less. I confined her to some dark dusty corner of my brain. I had to elbow my memories of her to the side. I was too busy with other things. Finishing school, then university a year later. Life was full and enjoyable. But then, one dark cold September night…”
You can’t show this example, unless you wanted to waste page after page of your MC waking up, going through everyday life, to get to the point your actual story started. If you do that, you will likely kill off any interest a reader would have in your novel and likely, your book itself.
Summing Up
Showing:
Should be used for anything dramatic
Uses thoughts, feelings, dialogue, action, and visual detail
Will likely be used more than telling
Telling:
Can be used for
Delivering factual information
Glossing over unnecessary details
Connecting scenes
Showing the passage of time
Adding backstory (not all at once!)
Do you ever think you'll stop drawing fanart? No offense it just seems like the kind of thing you're supposed to grow out of. I'm just curious what your plans/goals are since it isn't exactly an art form that people take seriously.
Ah, fanart. Also known as the art that girls make.
Sad, immature girls no one takes seriously. Girls who are taught that it’s shameful to be excited or passionate about anything, that it’s pathetic to gush about what attracts them, that it’s wrong to be a geek, that they should feel embarrassed about having a crush, that they’re not allowed to gaze or stare or wish or desire. Girls who need to grow out of it.
That’s the art you mean, right?
Because in my experience, when grown men make it, nobody calls it fanart. They just call it art. And everyone takes it very seriously.