Made Some Star Trek Pants Because I Have A Problem!!!! Had A Lot Of Fun With This Project And I’m Gonna

Made Some Star Trek Pants Because I Have A Problem!!!! Had A Lot Of Fun With This Project And I’m Gonna
Made Some Star Trek Pants Because I Have A Problem!!!! Had A Lot Of Fun With This Project And I’m Gonna
Made Some Star Trek Pants Because I Have A Problem!!!! Had A Lot Of Fun With This Project And I’m Gonna
Made Some Star Trek Pants Because I Have A Problem!!!! Had A Lot Of Fun With This Project And I’m Gonna
Made Some Star Trek Pants Because I Have A Problem!!!! Had A Lot Of Fun With This Project And I’m Gonna

Made some Star Trek pants because I have a problem!!!! Had a lot of fun with this project and I’m gonna wear it everydayomgeheheheh :D !

A very special thanks to @strawberfolk for all their gracious help and for cradling me in their arms when the sewing machine literally attacked me at gunpoint

More Posts from Quintessentialdisaster and Others

9 months ago

I went this long without knowing this? Without knowing Spidey is Deadpool’s weakness and his villains just know that?

I Went This Long Without Knowing This? Without Knowing Spidey Is Deadpool’s Weakness And His Villains
I Went This Long Without Knowing This? Without Knowing Spidey Is Deadpool’s Weakness And His Villains
I Went This Long Without Knowing This? Without Knowing Spidey Is Deadpool’s Weakness And His Villains

What level of pathetic is this?


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The 15 PLOT POINTS of Story Structure

To all the writers who have ever been told they need to outline their story, and privately thought “Great. But how do you DO that? What exactly does that mean?! Is there a map? WHAT IS THE SPECIFIC DEFINITION OF THE VAGUE WORD ‘OUTLINE’?”

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Good news. Stories have structure. Structure that can be learned. And a fantastic place to start learning structure? 

Save the Cat: The Last Book on Screenwriting You’ll Ever Need by Blake Snyder. This book gives a simple outline that most stories follow. And as an introduction to story structure, it can’t be beat. 

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In Save the Cat, 15 plot points are spelled out in something called a beat sheet. During the outlining process, these “beats” or plot points can be used as an armature or skeleton that your story is built upon. 

So what are those 15 plot points?

Opening Image: A snapshot of the hero’s problematic ordinary world, right before the story starts and changes everything. 

Set-Up: Further establishing that ordinary world and what the hero does every day, impressing upon the audience or reader what’s wrong, and the idea that something needs to change.

Theme Stated:  The truth that the hero will learn by experiencing the story, the statement that will be proven to the audience. But upon first encountering this truth, in this story beat right in the beginning, the hero doesn’t understand or outright refuses to believe it. The theme stated is asking a question, a question which the story will answer.

Catalyst: The ordinary world is shattered. Something unexpected happens, and this event triggers all the conflict and change of the whole story. Life will never be the same after this moment. This is the Call to Adventure. 

Debate: But for a moment, the hero won’t be quite sure about answering that call. Leaving behind the ordinary world is difficult – even if the catalyst has come along and disrupted everything – because the ordinary means safety, it means not being challenged, it means avoiding conflict and heartache. Yes, that existence they’re stuck in might be stagnant and unpleasant, but it protects them from facing the intimidating task of growth, of becoming something better.

Break Into 2: And this is when the hero decides to answer the call and cross the threshold of act two, determined to pursue their goal. 

B Story: This is when the relationship – which usually carries and proves the theme – starts in earnest.

Fun & Games: This is just what it says: the premise promised a certain type of pure entertainment, and this beat is where we get to experience it fully. 

Midpoint: This is either a false victory or a false defeat. Something really really good happens. Or something the exact opposite.

Bad Guys Close In: Forces of opposition and conflict begin to converge on the hero and his goal. Everything begins to fall apart for the hero, the defeats piling up one after another, the main character punching back.  

All Is Lost: This is the sequence where absolutely everything falls apart for the hero. The plans fail, the goal is lost, the mentor dies, the villain wins. All is, quite literally, lost. 

Dark Night of the Soul: The hero’s bleakest moment is right here. In addition to all of the tangible things that have been lost, hope and the gumption to continue with the story have also vanished. There is usually a hint of death here, of some kind. An actual death, or an emotional or spiritual death. 

Break into 3: Ah, but there’s a light at the end of the tunnel. Inspiration occurs, hope is rekindled, courage to pursue the story returns. Usually, this is the moment where the main character learns what they NEED, the truth which will heal them, and allow them to fix their own lives. With this, they are able to snatch victory from defeat.

Finale: And in here, the story goal is pursued once more, but this time from the stronger version of the hero – the version that has learned the theme, and committed to act accordingly. 

Closing Image: The opposite of the opening image. This is a snapshot of life after the story, the problems of the ordinary world solved or banished, a new world opening up for the hero. If the opening is the equivalent of “once upon a time” this is saying “And every day after … “ 

So let’s see how that works! And to see it, let’s look at my favorite short film of all time – Paperman  (because this gave me an excuse to watch it several times and listen to the music while writing it.)

1) Opening Image

We see George, a twenty-something in a sixty-something’s suit and tie, obviously on his way to work, and not looking at all enthused about it. He stares straight ahead, expression bored, lifeless, right on the edge of depressed. Wind from a passing train pushes him slightly, and he lets it, demeanor unchanging. 

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2) Set-Up

But then a sheet of paper, caught on the wind, hits his shoulder. The paper flies off again, and a young woman appears onscreen, chasing after the paper, as the surprised George watches.

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 After catching it offscreen, the girl returns, tucking the paper into the stack she carries, smiling slightly. They both face forward, waiting for the train side-by-side, in silence. She’s glancing sideways at him, he’s smiling and fidgeting nervously, but still resolutely facing forward; they’re both aware of each other, seemingly hoping the other will be braver, but neither able to overcome their shyness and the unspoken rules of everyday life. 

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3) Theme Stated 

As a train charges into the station, a paper from George’s stack is snatched by the wind and lands flat on the woman’s face. When he pulls the paper away, she laughs: her lipstick left a perfect kiss mark on the sheet. When George spots it, he laughs too … 

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The 15 PLOT POINTS Of Story Structure

but when he opens his eyes, she’s gone. She’s boarded a different train. The kiss-mark paper flaps in the wind as the train begins to move, taking her away. He watches, crestfallen. She glances back. Looks of regret and disappointment are exchanged, both a little wistful. The paper, the symbol of their fleeting memorable meeting, waves goodbye. 

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Through this little sequence of images, the question of the whole story is asked: Was there a connection between them? Will they find each other again? And on a wider level: What does it take to find love? 

Further Set-Up:

And cut to George behind a desk, in a gray office, dark file cabinets towering behind him, clocks on the wall ticking away his life. Miserable again, he stares at the lipsticked paper. A stack of documents slams onto the desk from on high. The grim-faced boss of the office scowls down at him. George frowns at the stack, then at his boss, who stomps away.   

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4) Catalyst 

The 15 PLOT POINTS Of Story Structure

Breeze pulls the kissed paper off his desk and out the open window. He catches it just in time, breathing a sigh of relief. And then he sees something. The girl! She’s there! She’s right across the street! 

5) Debate 

He needs to get her attention! He dithers for a moment, then throws the window wide and enthusiastically waves his arms.

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 An ominous “ahem” from the boss brings him back inside, and back to his desk. But his attention is still on the girl, and the need to get her attention. He folds a paper airplane, stands before the window, poises the airplane to fly … but he glances at his boss’s office before he throws it. Should he? 

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6) Break Into Act 2

Yes. Yes, he should. He sends the little airplane messenger to bridge the distance between himself and the girl. 

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7) B Story

What he should have done while waiting for the train, he’s committed to do now. Talk to her. The relationship of the story has started officially. 

8) Fun & Games

In this moment, he becomes the “paper man” of the title. He folds and throws paper airplane after paper airplane. The boss shows up, shoves him back and slams his window. George pauses until he’s gone, then just keeps sending airplanes. They sail over the street, but are intercepted or miss their mark every time. 

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9) Midpoint

He reaches for more paper … and knocks an empty tray off the desk. He’s run out. Except for one paper, the kissed one, the only one he’s held onto. With a determined look, he folds it precisely into an airplane, stands before the window, breathes to steady himself … 

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And the wind steals the airplane from his hand, sending it spiraling to the street below, George reaching out pointlessly. On top of this defeat, the girl leaves the office.  

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10) Bad Guys Close In 

Immediately, the boss emerges from his lair. The other office workers hurriedly return to their scribbling, hunched to avoid drawing attention. The girl is leaving the building across the street! George turns from the window … and finds the boss looming above him, glowering, delivering another tall pile of meaningless work. 

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George sinks into his chair, defeated. But something happens as he watches his boss walk away, as he sees the office workers in neat rows; all of them older versions of George, reflections of what he will become … if he doesn’t do something right now. 

He runs, sending paper from the perfect stacks flying in his wake. 

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11) All Is Lost

But when he escapes the building, and attempts to cross the street, cars nearly kill him. And when he finally makes it to the opposite sidewalk, the girl is nowhere in sight. She’s lost again. 

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And all he manages to find is the little traitorous paper airplane. The paper he’d believed might mean something, might have signified something important and maybe a little magical. Which it obviously never did. 

12) Dark Night of the Soul

Angry, he grabs the plane and throws it with all his strength.  He’s lost his job, he’s lost the girl, he’s lost all faith in the magic he’d just started to believe might be real. He stomps towards the train station, returning home. 

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13) Break Into 3  

But fate has other plans. The airplane glides over the city, almost supernaturally graceful and purposeful. It dives between buildings, and lands in the middle of the alley where all the paper planes have collected. 

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It sits immobile. Then it moves. Moves again. And jumps into flight. The airplane flies over the rest, stirring them into motion, into the air. In a place where not even a breath of wind could reach, there is now a whirlwind of George’s airplanes. 

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Though the forces of mediocrity tried to keep them apart, something greater has recognized George’s efforts and is going to see things through. 

14) Finale

A parade of airplanes follows George down the street. 

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The leader attaches to his leg. He brushes it off, mad. A flurry of them attach to him, then carry him down the street, unfazed by his fighting. 

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The leader airplane rockets over the city purposefully, finds the girl, then lures her to follow.

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 She chases after. 

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Somewhere else in the city, George is being pushed wherever the paper airplanes want him to go. We switch back and forth between George and the girl, as the airplanes push him and beckon her. 

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Until they’re both on different trains, which stop simultaneously, on opposite sides of the platform. The girl gets out. She fiddles with the airplane, like she’s trying to get it to work again. And just then, a breeze brings hundreds of paper planes skittering all around the platform.

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 She looks up …

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15) Closing Image

And there’s George, covered in paper planes. 

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He lurches towards Meg, and the airplanes falls away, their work done. 

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George and Meg face each other, smiling, the barriers of routine and shyness overcome. Exactly what should have happened, exactly what was meant to happen. Putting effort into connection and love prevailed in the end, defeating the allure of life spent in safety and mediocrity. The closing image is the opposite of the opening: he’s not alone, he’s not facing the train leading to his mundane job, he’s not looking miserable and hopeless. He’s facing the girl, his bright and meaningful new future. ***

So! Those are the 15 plot points. This is a fantastic way to begin learning what story structure is, why it works the way it does, and how to precisely pull it off. 

For a more in-depth explanation, I highly recommend picking up a copy of Save the Cat. (It holds a special place in my heart; it was the first screenwriting book I ever read, and started obsessive study of storytelling.)

I Casually Browsed Through Tumblr And Well, I’ve Saw Some S13 Spoiler
I Casually Browsed Through Tumblr And Well, I’ve Saw Some S13 Spoiler
I Casually Browsed Through Tumblr And Well, I’ve Saw Some S13 Spoiler
I Casually Browsed Through Tumblr And Well, I’ve Saw Some S13 Spoiler

I casually browsed through Tumblr and well, I’ve saw some s13 Spoiler

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i need to leave Tumblr until i finished those episodes,,

ok so there’s a game me and my friends play called “don’t get me started” and basically someone gives another person a random topic and they have to go on an angry rant about it and it’s the best thing that’s ever happened to us at parties and car rides so I highly recommend playing sometimes with your friends

HEY Y'ALL JUST A HEADS UP SIMS 4 IS ONLY $5 RIGHT NOW UNTIL JAN 11TH 10 AM PST.

HEY Y'ALL JUST A HEADS UP SIMS 4 IS ONLY $5 RIGHT NOW UNTIL JAN 11TH 10 AM PST.

GET IT HERE

I Really Waited Until Now To Watch Bnha Didn't I...

I really waited until now to watch bnha didn't I...

2 months ago
 Digitally drawn comic for Miraculous Ladybug. Panel 1: marinette bites her nails nervously while tikki floats by her head, looking worried. Tikki says, “marinette, um…are you sure it was the right choice to lie to Adrien about his father?” Panel 2: closeup of worried tikki. She says, “I mean…are you planning to keep the truth from him forever? Panel 4: closeup of marinette, looking affronted. She says, “of course not, tikki! I’ll tell him everything when he’s 25.” Panel 5: closeup of confused tikki. She says, “uh, why 25?” Panel 6: marinette holds her phone out toward the viewer with a serious expression. There’s an image of a human brain on it, labeled “le cerveau.” Marinette says, “that’s when his brain will be fully developed so he can process complex emotions.” Panel 7: marinette turns to tikki and says, “now I know what you’re thinking: isn’t that a lot of bad news for one birthday?” Panel 8: tikki looks shocked and says “you’re telling him on his BIRTHDAY?” Marinette doesn’t hear her and is pulling down a big screen. She says, “but I have a plan. I will strategically break up the bad news over the year in order of shock/devastation so he has time to adjust.” Panel 9: marinette stands in front of a big calendar with a serious expression, pointing to a starred date with a pointer stick. She’s says, “and if I do it on holidays, he’ll be in a good mood and can take it better. I can also give him a gift to soften the blow.” Panel 10: marionette’s speech bubbles come from off screen. she says, “let’s see…there are 11 public holidays per year…plus his birthday and name day. Should I tell him Nathalie was mayura on bastille day or All Saints’ Day?” Tikki covers her eyes and says “marinette..."

to be continued


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5 months ago
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart
How To Paint Light By Jonhuangart

How to Paint Light by jonhuangart

HOW TO CHEER UP IN 2 EASY STEPS

WHISPER “BEEP BOOP” TO YOURSELF.

REPEAT UNTIL NOT SAD.

You know how fantasy worlds are almost always based on (mostly Central and Northern) European Medieval aesthetic and folklore?

For a while I’ve been thinking that if we had a fantasy world made here, it would be interesting to have it be inspired by Modernisme (the Catalan artistic movement from the late 19th century - early 20th century). I mean, look at this and tell me it doesn’t have potential:

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Interior of the Sagrada Família basilica, Barcelona. The stained glass in different sides of the temple are different colours, so the light changes colour depending on the hour of the day. (Photo sources x x)

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Illa de la Discòrdia, Barcelona. x

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Benches in Parc Güell (Barcelona), made with the “trencadís”, the typical mosaic used in many of Antoni Gaudí’s works (he’s one of the most famous Modernist architects, and one of the most famous Catalan architects of all times too). x

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A hall in Hospital de Sant Pau, Barcelona. x

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Ceiling of Palau de la Música Catalana, a concert hall in Barcelona.

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Lots of these things. This one is in Argentona (Catalonia, too). x

And fashion would be like this:

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Stained glass in Cerdanyola, Catalonia. x

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Illustrations by Gaspar Camps.

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More stained glass, now in Museu del Modernisme, Barcelona. x

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Modernist jewels by Lluís Masriera (I’ve talked about Modernist jewels in this previous post). x

Even the furniture:

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x

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Interior of Casa Amatller in Barcelona. x.

Even in wood looked pretty.

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x

And lots of cool windows inspired by nature!

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You Know How Fantasy Worlds Are Almost Always Based On (mostly Central And Northern) European Medieval
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And from outside

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Olot, Catalonia. x.

And of course all kinds of windows. Light is important!

You Know How Fantasy Worlds Are Almost Always Based On (mostly Central And Northern) European Medieval

Torre Bellesguard. x.

You Know How Fantasy Worlds Are Almost Always Based On (mostly Central And Northern) European Medieval

Barcelona. x.

You Know How Fantasy Worlds Are Almost Always Based On (mostly Central And Northern) European Medieval

This ceiling in Palau Güell with holes to let light in. x.

You Know How Fantasy Worlds Are Almost Always Based On (mostly Central And Northern) European Medieval

And this lamp?? Also in Palau Güell. x.

Everything would have to be very curvy.

You Know How Fantasy Worlds Are Almost Always Based On (mostly Central And Northern) European Medieval

Casa Milà, Barcelona. x.

And shops

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This bakery in Palma, Mallorca. x.

And I won’t begin with the tiles to not make the post longer…

What do you think?

And for people from other countries, what element in your culture do you think a fantasy world could be based on, aesthetically?

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