Little Astarion the bat! (*˘︶˘*).。*♡
Since I joined the fandom, I’ve been told, repeatedly, that Astarion was evil in the past, evil when you meet him, and will be evil at the end of the game—whether he remains a vampire spawn or not. No good ending, no redemption for him; because it’s not like he suddenly becomes a saint!
Essentially, he’s talked about as if he were a monolith. Static. Unmoving. Frozen in place.
Well, at this point, I feel the need to say how I see it.
First of all, the concept of the corrupt magistrate is outdated—it doesn’t exist in the game. Maybe it was an early draft of his background that was later scrapped. But in the actual game, there’s no mention of it—no character, no note, no book, not a single thing that references this.
And given how important that detail would be for his characterization, I don’t see why Larian wouldn’t have included it, even as an offhand remark.
What we do know about Astarion before becoming Cazador’s vampire spawn is that he was a magistrate, and that the Gur beat him to death over a law he had passed against them. That’s it.
Personally, I think this ties into his previous position of privilege, prejudice, and the fact that he was likely a tedious, meticulous, and inflexible magistrate—but ultimately, that’s just my own inference based on scattered dialogues.
The truth is, the Gur could have been wrong.
We’ll never know!
Just like we’ll never know what color his gorgeous eyes were before they turned red.
Now, I’m going to shift to a slightly more technical perspective—but I promise I won’t go overboard!
The Astarion from Act 1 cannot be the same Astarion at the end of the game, regardless of whether he ascends or not.
And here’s why.
In basic screenwriting, we talk about a character’s transformation arc. If there is no change, there is simply no story—because the character would be nothing more than a rubber figure on whom events, decisions, and other characters bounce off without leaving a trace. It wouldn’t be engaging, nor would the character have any real drive to act.
This is a vast topic that I won’t go into in detail, but if you’re interested, just type character arc into a search engine, and you’ll find a whole world of information.
Do you think stories and characters are written purely by feeling? There are countless manuals that explain the rules of good storytelling. (Dara Marks, considered the best American story editor, formulated the rules outlined in her renowned manual, Inside Story: The Power of the Transformational Arc.)
And characters follow writing principles—Astarion included. And creating a believable character while following these rules is really complicated—so every time someone says that Astarion is a monolith, somewhere, a screenwriter dies.
It’s just not possible, folks—there’s no chance that Astarion stays exactly the same throughout the entire story. He has to grow. Or regress.
Either way, he cannot remain unchanged; otherwise, The Pale Elf narrative arc wouldn’t exist.
It’s the fundamental rule of storytelling—straight from the rulebook.
Now, let’s clarify the concept of redemption a bit.
In religion, redemption is the forgiveness or absolution of sins and protection from damnation and misfortune, whether eternal or temporary. The Catholic Act of Contrition is a profound and meaningful prayer, considered the first step toward redemption. It allows believers to express their repentance and willingness to change after committing a sin.
From here, the term has come to be used in a more general sense to refer to the attainment of physical or moral freedom through liberation from guilt and sources of unhappiness.
In a literal sense, however, redemption means salvation, remedy, or escape.
So, yes, the vampire spawn ending is a redemption arc—not because Astarion suddenly becomes a saint, for god’s sake, but because he faces his past, everything he has done up until that moment and the people he has harmed, and does so as a hero, sacrificing himself for the greater good.
(Yes, one could debate whether releasing 7,000 starving vampire spawn into the world is truly the greater good, but within the context of the game, its setting, and Astarion’s narrative arc, it is.
Wyll—the group's hero and a monster hunter—explicitly says, "They are victims just like you, Astarion. They deserve freedom too."
Many of the good-aligned companions also disapprove of their extermination, and depending on their oath, even a Paladin Tav/Durge can break their vow and become an oathbreaker if they choose to kill them all.
So, the game itself strongly suggests that freeing them is the most humane and morally right choice—especially for Astarion.)
So, to summarize, it is a redemption arc because Astarion takes responsibility and atones for his actions, for his sins. He acknowledges the harm he has caused and repents, embraces the pain of others beyond his own, and gives them the freedom that he himself had once taken from them.
That’s what redemption means, not that he becomes a saint by the end of the game.
Not only that, but Astarion also makes peace with the Gur, who will stop hunting him—not out of laziness, but because he has proven that he has changed, that he has grown, and that he is no longer a threat to innocent people. (And they also accept the release of the spawn, despite being monster hunters—take note!)
It’s no coincidence that Astarion tells his brothers and sisters that they can choose between being parasites hiding in the shadows or something more than what Cazador created them to be.
But either way, the consequences will be on their heads—because actions and choices have weight.
And you reap what you sow.
And here, I’ll take a small detour, because the first person to bring up the concept of redemption is actually Ulma, with her words: "But it would be a start—you could still be redeemed."
She later reinforces this idea in one of the most powerful scenes in the game, when—after the ritual and Astarion’s absolutely heart-wrenching explanation of why he took the decision away from them regarding their own children—she tells him: "I never thought a vampire spawn could find redemption… but yes, you will no longer be hunted."
Of course, Astarion is still a vampire. He still has instincts and needs. He likes hunting, killing, and yes, instilling fear. A little, as he puts it.
The difference is that instead of doing it indiscriminately, he directs his attention toward criminals, toward those who harm others. Just like the Emperor.
Even Karlach Mind Flayer redirects her hunger toward a specific category of people—ones who might even appreciate her intervention.
It’s called killing two birds with one stone.
And here I return to the technical side of storytelling—Astarion’s transformational arc is complete, and at this point, he falls into the archetype of the anti-hero: a protagonist in a story who may lack some of the traditional hero’s qualities, such as idealism, courage, and morality.
Typically, an antihero is a rebellious or tormented character with clearly negative traits who often employs questionable methods. However, they should not be mistaken for a villain, as they do not fully descend into evil or possess enough heroic qualities to earn the audience’s sympathy.
However, considering the general setting—where even heroes kill as if there’s no tomorrow and punish villains with brutality—just look at Selûne’s demigoddess daughter, Lady Aylin—I don’t see anything strange or horrific about feeding on criminals.
Quite the opposite.
To conclude, the concepts I’ve mentioned are not something I made up from scratch—they’ve existed for ages.
Astarion’s evil ending is clearly ascension, which, following the rules of good storytelling, still adheres to a transformational arc compared to Act 1 Astarion.
By extension, Act 1 Astarion is different from both the Ascendant Vampire and the Vampire Spawn in the final outcome. The monolithic character does not exist in any story worthy of being called one. And Baldur's Gate 3 is a masterpiece of writing.
I love doing silly little inconsequential things in this game to give me serotonin, including:
Collecting all the rocks and minerals I find and keeping them in a pouch.
Giving all the random teddy bears we find to Karlach to hold in her inventory
Giving Astarion a piece of malachite for his inventory because the flavor text says there’s superstition about it helping bad dreams
Giving Astarion one of the blood bank bottles to keep in his inventory so he always has a snack on hand
Giving Shadowheart ALL the night orchids
Giving Shadowheart the little statue of Selune in act 3
Letting Lae’zel carry the Githyanki egg the whole time
Making act 1 Karlach pet Scratch and the owlbear cub because she can touch them without them bursting into flames, and she needs the comfort
Picking up the bodies of any innocent people who die and laying them somewhere nice for a little funeral
Throwing the Gortash propaganda posters on the ground
Having Astarion bite my character at the beginning of the day so he’s happy (it's worth the spell slot to fix bloodless idc)
Leaving the personal effects on corpses (letters from loved ones, keepsake items, etc.)
Talking to every animal in the game
Dying everyone’s armor to match their color scheme (that i made up)
Talking to everyone in camp/ petting the critters every. Single. Long rest.
Making sure everyone has at least some time in the party, not just my faves…
Letting Astarion pickpocket often, for morale
My character is constantly getting encumbered but I refuse to make the squishy characters carry more than thirty pounds. (Especially Astarion. Wouldn't want him to break a nail.)
Etriel Analelle Ancunin and the young Astarion Ancunin
my ko-fi
So I finally finished my first playthrough of BG3. Here are some of my brief, post-game-emotion-addled thoughts on it. (Alternate title: The existence of Astarion has forever altered my brain chemistry I will never be able to adequately express my feelings about him)
I had spent a year dying to get this game before I ever played it, because I had heard such good things, and honestly it surpassed my expectations in every way. I can tell this is one of those pieces of art that will remain firmly implanted in my heart probably forever. I could go on for days about everything I love about this game, but I think there are also some things I could never put into words if I tried.
In particular, Astarion and his storyline really just completely and profoundly captivated me in a way I don't know how to express. It's very rare that a character consumes my heart and mind this much, but his story and character is beyond beautiful and will always be incredibly special to me. Not to say I don't absolutely adore the other characters, because I do, but Astarion just stole both the show and my heart. I will never shut up about him. All the characters in this story feel so alive, and it's palpable just how much heart went into creating them, along with everything else in the world of this game.
It's been a while since a story's had me bawling my eyes out multiple times like this game had me, and it was so well-earned. I cared so much about this world and characters that everything just affected me so deeply. All the feelings are still raw and I'm a mess, so someday I think I'll be better able to put into words what this game meant to me, but right now I'm just dizzy with how amazing this experience was. I think I'll be losing my mind about it forever.
And I'm looking forward to playing it about 100,000 more times.
This is so well-put. I like how this explains the ways in which Astarion was utterly stifled and stalled in his personal development without infantilizing him. I also like that you mention his line where he says "You're the only one. Other people don't have a heart like you. You're you. No one is like that." It's objectively false that we're the only person who accepts and cares for him, because the other companions grow to care for him fiercely (although perhaps there was a bit of a rocky start). That's one thing I felt a little weird about a few times during his romance, as it felt like I was the *only* option rather than the option he really, truly would choose. But by the end, there's enough shared experience and genuine connection that it feels like a sincere choice on his part. I only hope that his future helps him see that someone loving him is not a fluke.
I also think a lot of people don't see that Astarion's storyline in-game is only the very very beginning of his healing journey. At the end of the game (spawn route), he's got a future of hard work and learning about himself to face. But he's not in it alone. In my opinion, I think that's part of why he was so desperate to Ascend; because it would mean he wouldn't have to go through that painful, hard, ongoing healing process. In Ascending, he'd cut off those parts of himself and lock them away somewhere he'd never have to deal with (consciously), at the cost of the best parts of himself and his chances at healing and redemption. The idea of facing a future where he'd have to face how little identity he feels he has deep down terrifies him, even with Tav/Durge at his side. It's easier to latch onto the image of Vampire Lord Astarion, Ascendent, the cruel and powerful. This is also why the traits we see him so proudly state of himself (hedonism, lust, sadism, vanity) are all brittle facades that crumble when you poke at them too much. He's trying to define himself so desperately, and he himself doesn't even know how much of it is true.
In short, our man has about several centuries of healing to do.
I was mentioned in a pro-Ascendant Astarion post with this quote: "Astarion does not have a well-developed sense of self, and by default, he also lacks many of the skills that a well-adjusted adult should possess." This is the post it’s taken from: click me!
No problem at all—it's public, and I don’t see why anyone shouldn’t reference it. Naturally, the post was in opposition to that statement—generally speaking, I mean—but that’s fine too. Everyone has their own opinion and is free to express it. That’s not the point of my upcoming ramble! xD
It’s just that rereading my own words got me thinking more deeply about the topic and made me want to explore it further.
Now, I’m not a psychologist, but I did study psychology. I took several exams at university and I actually did pretty well, lol. I didn’t complete my studies because life took me elsewhere—most importantly, my daughter was born—but the general knowledge I gained from psychology still follows me in everything I do every day.
So it’s second nature for me to analyze characters from the media I consume through that lens—Astarion included. Of course, this is just my perspective; I can’t say for certain whether the developers intended this for his character or whether they did specific research into his psychological development.
That said, today I feel like going off on a little tangent about this beautiful science. Still in reference to that heart-stealing vampire spawn that I’m aaaaabsolutely not obsessed with.
Let me also add a disclaimer. The concepts mentioned are just examples and cannot be applied literally, as every person is different and reacts differently to situations and stimuli. Likewise, the brain is plastic—neural connections change and adapt, and there is almost never a fixed or definitive condition. Above all, I’m not making any kind of diagnosis! That’s not within my competence! Keep these ideas well in mind!
So, why do I say that Astarion doesn’t have a well-developed sense of self? Let’s take it step by step and talk a little about the concept of the "self". I'm copy-pasting something from another post, lol. Rewriting it from scratch is too much work! xP
The self is quite a complex concept with many facets. Briefly put, it’s shaped by various internal and external factors and reflects a conscious image of "me." In psychology, it’s key to building the Ego of an individual—the capacity to act, understand, organize, and interpret experiences. The Ego provides a sense of uniqueness, coherence, and personal continuity since the self encompasses many "faces." All this forms the personality of an individual, which naturally develops (and changes) throughout life.
Particular attention in the formation of the self is given to sensitive periods, such as early childhood. The self determines the level of self-esteem based on an individual’s assessment of their worth and competence in the characteristics they attribute to themselves (Real Self), their future aspirations (Ideal Self), and what they want to avoid (Feared Selves). The greater the discrepancy between these aspects, the lower the level of self-esteem. Social support and approval, as well as competence in domains deemed important to the self, obviously contribute to perceiving oneself as a person of value.
Astarion, as we know, has had his sense of self fundamentally undermined. For him, the world is divided between those who have power and those who don’t, with the former always being the "winners" in his eyes. The magistrate he once was is long dead, along with his moral compass and the life he used to live—especially after 200 years of servitude to Cazador.
As vampire spawn, akin to a newborn in some respects, Astarion learned to exist solely within Cazador’s world, revolving around Cazador, for Cazador.
There are lines of dialogue within the game that highlight this in a painful and terrifying way. For example, when Tav/Durge directly confronts Cazador, or when Cazador ends up on his knees in front of Astarion after one of his brothers or sisters dies during the ritual. Cazador says: “He [Astarion] is afraid. He’s afraid because all he has ever knows is you and me. And without us, he is nothing.” Or: “And then? What will you be without me? A shade? A specrte in the shadows, devoid of all purpose.”
It’s a terrible thing, but it’s true. Cazador represents everything—Astarion’s entire world—and when he dies, he leaves behind a void that’s even more frightening. And let’s not forget that, in the real world, it takes very little to completely erase a person—and two hundred years in the hands of an abuser is an overwhelming amount of time, a detail that too often gets underestimated or completely forgotten.
The whole matter becomes even more disturbing and painful when Cazador suggests that without Tav/Durge, Astarion would have come crawling back to him with his tail between his legs. To his fucking tormentor. And sadly, it's a painful concept because it really happens in real life—when you have nothing and no one, when you have no means of your own and are completely dependent on another person, no matter how terrifying they are. Cazador is certain that Astarion will return to him, even if it means dying. And it's a concept with a devastating impact.
So Cazador was the domineering father figure, and vampire society functions under strict rules handed down by vampire lords. In this hostile context, without any room for self-expression or choice, Astarion developed a fragmented and damaged self-image. Constantly belittled by Cazador as an individual (small, weak, useless, incapable, all words he uses in the game), always pitted against his brothers and sisters, and degraded from a magistrate to a prostitute (this is important because it’s the only skill—or "talent," as he calls it himself—that Astarion believes gives him any value or power, forming the basis for his self-image). It’s easy to imagine just how high his self-esteem must be, right? Most importantly, he never developed the skills to navigate life as a free individual—at least not in a healthy way.
Good Lord, he thinks that in order to receive support, he has to sell himself to Tav/Durge and offer his sexual services—otherwise, he has no hope of survival! And that’s why I say he doesn’t possess all the skills of a well-adjusted adult. Other glaring examples of this—so glaring they hit you like a punch in the eye—are his inability to say no and to recognize his own limits. And shall we talk about the infamous question: What do you want? The first time, he deflects, and essentially gives the answer the player wants to hear. The second time, he states it plainly: he doesn't know. He doesn't know how to make decisions, he hasn’t done it in 200 years, and the very idea terrifies him to his core. These are all skills that a well-balanced person possesses—let’s not kid ourselves.
Like any mature and well-balanced adult, one knows how to recognize their feelings, define them, communicate them, and most importantly, not fear them. Astarion, on the other hand, is unable—after 200 years of pure shit—to understand what he feels for Tav/Durge, and he won’t be able to until the end of the Pale Elf’s quest. “I don’t know—but isn’t it nice, not to know? You’re not a target, nor a victim, not just one night it's better to forget. But then... whatever in the world could you be?”
So, even if reluctantly (and despite his fear), he ends up leaning on Tav/Durge. He needs a guiding figure to help him figure out what to do because making decisions and acting independently don’t come naturally to him. Especially outside of his talents, sex and survival. He needs to be rehabilitated, re-educated, and to achieve this, he requires a safe and healthy environment where he can experiment and grow, perhaps developing other faces of the self on which to base a new evaluation. Like, I'm not just a slave or a whore: but I'm also a companion, a friend, a lover, a hero and I'm able to listen, to help, to learn, to collaborate, etc.
And let’s not forget that when the fateful confrontation with Cazador is brought up, Astarion explicitly asks Tav/Durge for help. “I need to take the fight to him. And I need you to help me,” he says. How to help him—whether to ascend or not—is up to the player and how they choose to play. But the fact remains: Astarion needs support.
Meanwhile let’s take a look at some of the consequences of low self-esteem:
Difficulty opening up in social settings and communicating one's emotions and needs
Extreme self-criticism
Devaluing or ignoring one’s own qualities
Tendency to constantly apologize and feel guilty for things that are not actually one's responsibility
Tendency to appease others due to perceiving oneself as inferior to one’s peers
Use of negative words to describe oneself
Difficulty making decisions and maintaining personal goals over time
Negative and self-blaming internal dialogue
Belief that success is due to luck, with difficulty attributing accomplishments to oneself
Not believing compliments that are given to them
And now, let’s look at the most common causes for the development of low self-esteem:
Being raised by extremely critical and demanding parents
Being heavily devalued by parents or other authority figures
Being ignored or ridiculed during childhood
Being a victim of physical, sexual, or psychological abuse
Achieving poor academic results
Experiencing episodes of bullying or mistreatment in the workplace
Suffering a financial collapse or a significant breakup
Being subjected to a prolonged period of stress
Suffering from a chronic and persistent medical condition
Suffering from psychological disorders (e.g., anxiety or depression)
Does this remind you of something? Or maybe someone in particular? Does that person, by any chance, have red eyes and pointed teeth?
Naturally, these are just examples, and everything varies depending on the individual, but I believe these points still manage to convey the concept.
They especially give the idea of how much events—and especially the context in which we live—impact our psyche. For example, thanks to neuroscience and increasingly detailed brain imaging, we know that brain areas change according to the factors mentioned above; they train like muscles, so to speak, becoming larger and more reactive every time they are activated.
So, if someone is subjected to chronic stress, the brain areas responsible for managing it will become easily activated, bringing with them a whole series of consequences that affect performance, behavior, perception, thinking, and so on.
Likewise, the more the “right” areas of the brain are activated, the more the brain itself will develop in a healthy and balanced way, forming neural connections that support the tools (perception, thinking, etc) mentioned above.
Meanwhile, other areas—such as those related to stress responses—will remain small and more difficult to activate. (Obviously, brain areas don’t literally “grow” or “shrink” in size, but the connections between neurons (synapses) are strengthened or weakened depending on how much they’re used. This is a principle known as “neural plasticity”: what you use becomes reinforced, what you neglect becomes weaker.)
A curiosity: even our mood influences how we perceive people and the world around us—and consequently, our thoughts and impressions too! xD
This image is heartbreaking, because these brains belong to two three-year-old children—and the differences are significant.
The brain on the right is missing key areas that are present in the one on the left. These missing parts impact the abilities of the child with the smaller brain:
this child will likely be less intelligent as an adult compared to the one with the larger brain,
will be less capable of empathizing with others,
and will be at higher risk of becoming addicted to drugs and involved in violent crimes.
Additionally, the child with the smaller brain is more likely to remain unemployed and dependent on social services, and may develop mental health issues or other serious health problems.
The large difference in size and development between these two brains is not due to illness or injury, but rather to how the two children were treated by their mothers.
The child with the larger, more developed brain was loved by their mother, who was consistently present and attentive to their needs. The child with the smaller brain, on the other hand, was neglected and abused. It is precisely this difference in treatment that explains why one child's brain developed fully while the other’s did not.
Of course, our favorite vampire spawn isn’t a developing child—but the point is that certain environments and experiences have a profound impact and shape many aspects of our lives, making us more or less equipped to face challenges.
At this point, I’d like to focus a bit on the reasoning process in general. It’s easy to believe that when humans think, make decisions, and reflect on a problem or task, they do so in the most rational way possible. And that’s where we go wrong! First of all, the cerebral cortex — the part of the brain responsible for complex cognitive functions such as thinking, awareness, memory, attention, and language — is located in the upper region of the brain. Most stimuli, in order to reach the cortex, must pass through all the lower areas of the brain, which often trigger behavioral responses even before the stimulus reaches rational thought. For example, the activation of the sympathetic nervous system, which is responsible for danger responses. A silly example: how many times have we jumped out of our skin before realizing that the loud, scary noise was just a window slamming shut? First comes the fear response, then the evaluation of the stimulus follows.
As if that weren’t enough, the brain plays other little tricks on us — without us even being aware of it — because that sneaky thing does a whole lot on its own, especially when it comes to thinking and making decisions.
So... Astarion has a very limited perspective—mostly the one offered by Cazador. As we said earlier, the world is divided into those who have power and those who suffer it. Period. But we all know that in between there are infinite shades of gray, and that can’t be denied. In the same way, Astarion believes that Tav/Durge is the exception to the rule—the only kind person in the world, the one and only for him. But as much as it flatters our ego to hear that, we know very well that no one is that special. It’s always Astarion’s perspective that’s extremely limited. And in fact, here too, Tav/Durge has the opportunity to broaden his view, to point out that the world is full of kind people who would care for him if only he opened himself up and showed kindness in return. This narrow way of thinking and seeing things, this resistance to noticing alternatives, fits perfectly into the category of cognitive biases.
Let’s start with the premise that the human brain needs to be both effective and efficient. That means reaching a result in the shortest time and using the fewest resources. Therefore: when we think and make decisions, we don’t always do so rationally. We use heuristics—mental shortcuts—often following patterns we've used before. A silly example: if I have to cook a dish I’ve made a hundred times, I don’t sit down to rethink how and why I should cook it—I just switch off my brain and do it the way I’ve always done. Many heuristics are good and useful—others, not so much. And when they fall into the latter category, they become biases.
There are many types, but let’s look at one that we all, even us Astarion fans, share. xD Confirmation Bias!
Confirmation bias manifests when we tend to search for, interpret, or remember information that supports our pre-existing beliefs, ignoring anything that contradicts them or isn’t completely aligned.
Once a certain mental imprint forms, new experiences only deepen that groove, without any willingness to explore other interpretative modes—in fact, they tend to further crystallize internal beliefs.
We can say that the person is cherry-picking—in a complex set of data and information, they pick out only what resonates with a belief they already hold, which, in some way, is convenient for them.
The reason is easy to see: if I don’t challenge a belief—even if it’s irrational—I’ll save time, create less friction, and reduce internal and external resistance to a given situation.
Because confirmation bias shows up when a person selects only the evidence that supports their point of view, it easily becomes a self-sustaining system, keeping them locked in an interpretive and experiential microcosm that risks becoming increasingly stifling—a self-built prison.
Astarion is stuck on tracks he’s known inside and out for centuries, forcibly carved into his mind—and for him, it’s all too easy to filter everything through that lens. And this cuts him off from a myriad of possibilities, in a completely unconscious way. It’s like throwing a wrench in your own gears. So Tav/Durge represents an opening to a different value system, one that could replace or at least expand our vampire spawn’s worldview. Not without resistance, of course—those brain connections will get you!
So, to conclude, let’s go back to the beginning and to the statement in question.
"Astarion does not have a well-developed sense of self, and by default, he also lacks many of the skills that a well-adjusted adult should possess."
Yes, maybe out of context it might sound bad. I certainly don’t see Astarion as half a man, incapable of thinking or choosing for himself. But I do recognize that he has serious vulnerabilities that need to be treated with care and taken into account. Not when we're playing—when we play, we do what we like and have fun—but when we analyze him as a character. When Astarion, at the end of the Pale Elf quest, in the good ending, thanks us for saving him from himself, what he means, in my opinion, is exactly this: thank you for supporting me when my vulnerabilities, my fears, my blind spots, and my narrow perspective were getting the best of me. Because, let’s be honest, Astarion’s story is also about this—about rediscovery, about learning to live again, about changing, improving, growing, developing relationships, new abilities and skills. Not as a rogue or as a vampire, or within game mechanics—but as a person.
The point is: Astarion has come out of a horrific situation, one that has to have left marks, wounds, infected pus festering beneath the skin. A situation that never allowed him to understand what he liked, what he wanted, who he really was—simply because he couldn’t express himself, couldn’t think about his own needs, couldn’t say no. Couldn’t develop his sense of self in peace and safety.
A situation that left him unable to face the world and the people in it in a healthy way, unable to identify and express his own feelings, unable to say that damn "no" or to make choices. To decide, yes. And in fact, every time he’s asked what he wants to do, his answers are vague—or he says he doesn’t know, or admits that he’s afraid of those damn choices. He’s afraid of freedom, of consequences, and of everything else beyond the four things he knows—the four fucking things Cazador drilled into him, all around power and control.
And I’m really supposed to believe that the one choice he’s absolutely sure about is Ascension? Hell no. Just like he's not sure he doesn't want to ascend!
References
Rogers, C. R. (1961). On Becoming a Person: A Therapist's View of Psychotherapy. Houghton Mifflin. → A foundational text on the concept of the self, self-actualization, and congruence between real and ideal self.
Winnicott, D. W. (1964). The Child, the Family, and the Outside World. Penguin Books. → Explores the importance of a safe environment in the healthy development of the self.
Bowlby, J. (1969–1980). Attachment and Loss (Vols. 1–3). Basic Books. → Describes how early attachment figures shape our internal working models and sense of security.
Erikson, E. H. (1950). Childhood and Society. W. W. Norton & Company. → Introduces the theory of psychosocial development across the lifespan.
Herman, J. L. (1992). Trauma and Recovery: The Aftermath of Violence—From Domestic Abuse to Political Terror. Basic Books. → Explains complex trauma, victim-perpetrator dynamics, and the long-term effects of abuse.
van der Kolk, B. A. (2014). The Body Keeps the Score: Brain, Mind, and Body in the Healing of Trauma. Viking. → Offers neuroscientific insight into how trauma reshapes the brain and affects emotional regulation.
Siegel, D. J. (2010). The Mindful Brain: Reflection and Attunement in the Cultivation of Well-Being. W. W. Norton & Company. → Discusses neuroplasticity, integration, and the development of a coherent sense of self.
Kahneman, D. (2011). Thinking, Fast and Slow. Farrar, Straus and Giroux. → A deep dive into heuristics, decision-making, and cognitive biases like confirmation bias.
Malaguti, E., & Morganti, P. (2014). Psychotraumatology: An Integrated Model for Trauma Treatment. (Translated from the Italian). FrancoAngeli. → Addresses the psychological and neurological consequences of prolonged trauma.
Finally made my version of Batstarion! Because I love both bats and Astarion.
He is a scary and powerful vampire, as you can see. (I think I made him way too innocent-looking. Imagine him with little angry eyebrows, maybe)
Made mostly of felt/wool. I modeled him after a northern ghost bat rather than a vampire bat, sorry. Someday I'll make a more realistic, fully articulated version (perhaps a vampire bat), but bats are harder to make than I thought. Hope you like him!
Obsessed with how Astarion is "cursed to walk in the shadows forever" but his character has celestial motifs. He notably has very pale skin and silvery white hair, obviously, his name has the word star in it (argue over the linguistic origins of his name all you want, it still has star vibes), and the flowers on his grave look like stars as well. His story is about him saving himself, and the fact that he has iconography representing light in his endless night is beautiful actually.
I signed up for an ao3 invite to incentivize myself to not be afraid in continuing my fanfic-writing journey. Maybe some of my writing will see the light of day after all, or maybe I'll just post snippets on here. I'm mostly writing for myself but it would be really cool if someone else read it but I'm also terrified of that. I've convinced myself that every other person on the planet is a better writer than me and I will be pelted with tomatoes if I ever post my own work. Currently trying to un-convince myself of that.
He likes clowns
Nothing else
He was mean to Astarion a few times but we can forgive him for that
Just my current hyperfixations and whatever else I can't get out of my head✧˖⁺。˚⋆˙ A practice in self-expression ˖⁺。˚⋆˙ ✧writer ✧ she/they ✧ autistic ✧ pansexual ✧ demisexual
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